1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889 |
- // SuperTux
- // Copyright (C) 2009 Ingo Ruhnke <grumbel@gmail.com>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_OBJECT_BRICK_HPP
- #define HEADER_SUPERTUX_OBJECT_BRICK_HPP
- #include "object/block.hpp"
- class Crusher;
- class Brick : public Block
- {
- public:
- Brick(const Vector& pos, int data, const std::string& sprite_name);
- Brick(const ReaderMapping& mapping, const std::string& sprite_name = "images/objects/bonus_block/brick.sprite");
- virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
- virtual ObjectSettings get_settings() override;
- static std::string class_name() { return "brick"; }
- virtual std::string get_class_name() const override { return class_name(); }
- static std::string display_name() { return _("Brick"); }
- virtual std::string get_display_name() const override { return display_name(); }
- GameObjectTypes get_types() const override;
- std::string get_default_sprite_name() const override;
- void try_break(Player* player, bool slider = false);
- void break_for_crusher(Crusher* crusher);
- protected:
- virtual void hit(Player& player) override;
- private:
- enum Type {
- NORMAL,
- RETRO
- };
- private:
- bool m_breakable;
- int m_coin_counter;
- private:
- Brick(const Brick&) = delete;
- Brick& operator=(const Brick&) = delete;
- };
- class HeavyBrick : public Brick
- {
- public:
- HeavyBrick(const Vector& pos, int data, const std::string& spriteName);
- HeavyBrick(const ReaderMapping& mapping);
- virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
- static std::string class_name() { return "heavy-brick"; }
- virtual std::string get_class_name() const override { return class_name(); }
- static std::string display_name() { return _("Heavy Brick"); }
- virtual std::string get_display_name() const override { return display_name(); }
- GameObjectTypes get_types() const override { return {}; }
- protected:
- virtual void hit(Player& player) override;
- private:
- void ricochet(GameObject* collider);
- private:
- HeavyBrick(const HeavyBrick&) = delete;
- HeavyBrick& operator=(const HeavyBrick&) = delete;
- };
- #endif
- /* EOF */
|