collision_listener.hpp 1.7 KB

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  1. // SuperTux
  2. // Copyright (C) 2018 Ingo Ruhnke <grumbel@gmail.com>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_SUPERTUX_COLLISION_COLLISION_LISTENER_HPP
  17. #define HEADER_SUPERTUX_COLLISION_COLLISION_LISTENER_HPP
  18. class CollisionHit;
  19. class GameObject;
  20. class CollisionListener
  21. {
  22. public:
  23. virtual ~CollisionListener() {}
  24. /** this function is called when the object collided with something solid */
  25. virtual void collision_solid(const CollisionHit& /*hit*/) = 0;
  26. /** when 2 objects collided, we will first call the
  27. collision functions of both objects that can decide on
  28. how to react to the collision. */
  29. virtual bool collides(GameObject& /*other*/, const CollisionHit& /*hit*/) const = 0;
  30. /** this function is called when the object collided with any other object */
  31. virtual HitResponse collision(GameObject& other, const CollisionHit& hit) = 0;
  32. /** called when tiles with special attributes have been touched */
  33. virtual void collision_tile(uint32_t /*tile_attributes*/) = 0;
  34. virtual bool listener_is_valid() const = 0;
  35. };
  36. #endif
  37. /* EOF */