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- // SuperTux - Wind
- // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include "object/wind.hpp"
- #include "badguy/badguy.hpp"
- #include "editor/editor.hpp"
- #include "math/random.hpp"
- #include "object/particles.hpp"
- #include "object/player.hpp"
- #include "object/rock.hpp"
- #include "object/sprite_particle.hpp"
- #include "sprite/sprite.hpp"
- #include "sprite/sprite_manager.hpp"
- #include "supertux/sector.hpp"
- #include "util/reader_mapping.hpp"
- #include "video/drawing_context.hpp"
- Wind::Wind(const ReaderMapping& reader) :
- MovingObject(reader),
- ExposedObject<Wind, scripting::Wind>(this),
- blowing(),
- speed(0.0f, 0.0f),
- acceleration(),
- new_size(0.0f, 0.0f),
- dt_sec(0),
- affects_badguys(),
- affects_objects(),
- affects_player(),
- fancy_wind()
- {
- float w,h;
- reader.get("x", m_col.m_bbox.get_left(), 0.0f);
- reader.get("y", m_col.m_bbox.get_top(), 0.0f);
- reader.get("width", w, 32.0f);
- reader.get("height", h, 32.0f);
- m_col.m_bbox.set_size(w, h);
- reader.get("blowing", blowing, true);
- reader.get("speed-x", speed.x, 0.0f);
- reader.get("speed-y", speed.y, 0.0f);
- reader.get("acceleration", acceleration, 100.0f);
- reader.get("affects-badguys", affects_badguys, false);
- reader.get("affects-objects", affects_objects, false);
- reader.get("affects-player", affects_player, true);
-
- reader.get("fancy-wind", fancy_wind, false);
- set_group(COLGROUP_TOUCHABLE);
- }
- ObjectSettings
- Wind::get_settings()
- {
- new_size.x = m_col.m_bbox.get_width();
- new_size.y = m_col.m_bbox.get_height();
- ObjectSettings result = MovingObject::get_settings();
- //result.add_float("width", &new_size.x, "width", OPTION_HIDDEN);
- //result.add_float("height", &new_size.y, "height", OPTION_HIDDEN);
- result.add_float(_("Speed X"), &speed.x, "speed-x");
- result.add_float(_("Speed Y"), &speed.y, "speed-y");
- result.add_float(_("Acceleration"), &acceleration, "acceleration");
- result.add_bool(_("Blowing"), &blowing, "blowing", true);
- result.add_bool(_("Affects Badguys"), &affects_badguys, "affects-badguys", false);
- result.add_bool(_("Affects Objects"), &affects_objects, "affects-objects", false);
- result.add_bool(_("Affects Player"), &affects_player, "affects-player");
- result.add_bool(_("Fancy Particles"), &fancy_wind, "fancy-wind", false);
- result.reorder({"blowing", "speed-x", "speed-y", "acceleration", "affects-badguys", "affects-objects", "affects-player", "fancy-wind", "region", "name", "x", "y"});
- return result;
- }
- void
- Wind::update(float dt_sec_)
- {
- dt_sec = dt_sec_;
- if (!blowing) return;
- if (m_col.m_bbox.get_width() <= 16 || m_col.m_bbox.get_height() <= 16) return;
- Vector ppos = Vector(graphicsRandom.randf(m_col.m_bbox.get_left()+8, m_col.m_bbox.get_right()-8), graphicsRandom.randf(m_col.m_bbox.get_top()+8, m_col.m_bbox.get_bottom()-8));
- Vector pspeed = Vector(graphicsRandom.randf(speed.x-20, speed.x+20), graphicsRandom.randf(speed.y-20, speed.y+20));
- // TODO: Rotate sprite rather than just use 2 different actions
- // Approx. 1 particle per tile
- if (graphicsRandom.randf(0.f, 100.f) < (m_col.m_bbox.get_width() / 32.f) * (m_col.m_bbox.get_height() / 32.f))
- {
- // emit a particle
- if (fancy_wind)
- {
- Sector::get().add<SpriteParticle>("images/particles/wind.sprite", (std::abs(speed.x) > std::abs(speed.y)) ? "default" : "flip", ppos, ANCHOR_MIDDLE, pspeed, Vector(0, 0), LAYER_BACKGROUNDTILES + 1);
- }
- else
- {
- Sector::get().add<Particles>(ppos, 44, 46, pspeed, Vector(0, 0), 1, Color(.4f, .4f, .4f), 3, .1f, LAYER_BACKGROUNDTILES + 1);
- }
- }
- }
- void
- Wind::draw(DrawingContext& context)
- {
- if (Editor::is_active()) {
- context.color().draw_filled_rect(m_col.m_bbox, Color(0.0f, 1.0f, 1.0f, 0.6f),
- 0.0f, LAYER_OBJECTS);
- }
- }
- HitResponse
- Wind::collision(GameObject& other, const CollisionHit& )
- {
- if (!blowing) return ABORT_MOVE;
- auto player = dynamic_cast<Player*> (&other);
- if (player && affects_player)
- {
- player->override_velocity();
- if (!player->on_ground())
- {
- player->add_velocity(speed * acceleration * dt_sec, speed);
- }
- else
- {
- if (player->get_controller().hold(Control::RIGHT) || player->get_controller().hold(Control::LEFT))
- {
- player->add_velocity(Vector(speed.x, 0) * acceleration * dt_sec, speed);
- }
- else
- {
- //When on ground, get blown slightly differently, but the max speed is less than it would be otherwise seen as we take "friction" into account
- player->add_velocity((Vector(speed.x, 0) * 0.1f) * (acceleration+1), (Vector(speed.x, speed.y) * 0.5f));
- }
- }
- }
- auto badguy = dynamic_cast<BadGuy*>(&other);
- if (badguy && affects_badguys && badguy->can_be_affected_by_wind())
- {
- badguy->add_wind_velocity(speed * acceleration * dt_sec, speed);
- }
- auto rock = dynamic_cast<Rock*>(&other);
- if (rock && affects_objects)
- {
- rock->add_wind_velocity(speed * acceleration * dt_sec, speed);
- }
- return ABORT_MOVE;
- }
- void
- Wind::start()
- {
- blowing = true;
- }
- void
- Wind::stop()
- {
- blowing = false;
- }
- void
- Wind::on_flip(float height)
- {
- MovingObject::on_flip(height);
- speed.y = -speed.y;
- }
- /* EOF */
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