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- // SuperTux - Decal
- // Copyright (C) 2008 Christoph Sommer <christoph.sommer@2008.expires.deltadevelopment.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_OBJECT_DECAL_HPP
- #define HEADER_SUPERTUX_OBJECT_DECAL_HPP
- #include "object/moving_sprite.hpp"
- #include "scripting/decal.hpp"
- #include "squirrel/exposed_object.hpp"
- #include "supertux/timer.hpp"
- class ReaderMapping;
- /** A decorative image, perhaps part of the terrain */
- class Decal final : public MovingSprite,
- public ExposedObject<Decal, scripting::Decal>
- {
- friend class FlipLevelTransformer;
- public:
- Decal(const ReaderMapping& reader);
- ~Decal() override;
- virtual HitResponse collision(GameObject& , const CollisionHit& ) override { return FORCE_MOVE; }
- static std::string class_name() { return "decal"; }
- virtual std::string get_class_name() const override { return class_name(); }
- static std::string display_name() { return _("Decal"); }
- virtual std::string get_display_name() const override { return display_name(); }
- virtual ObjectSettings get_settings() override;
- virtual void draw(DrawingContext& context) override;
- virtual void update(float dt_sec) override;
- virtual void on_flip(float height) override;
- void fade_in(float fade_time);
- void fade_out(float fade_time);
- void fade_sprite(const std::string& new_sprite, float fade_time);
- void set_visible(bool v) { m_visible = v; }
- bool is_visible() const { return m_visible; }
- private:
- std::string m_default_action;
- bool m_solid;
- SpritePtr m_fade_sprite;
- Timer m_fade_timer;
- Timer m_sprite_timer;
- bool m_visible;
- private:
- Decal(const Decal&) = delete;
- Decal& operator=(const Decal&) = delete;
- };
- #endif
- /* EOF */
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