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- // SuperTux
- // Copyright (C) 2018 Ingo Ruhnke <grumbel@gmail.com>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_OBJECT_AMBIENT_LIGHT_HPP
- #define HEADER_SUPERTUX_OBJECT_AMBIENT_LIGHT_HPP
- #include "supertux/game_object.hpp"
- #include "video/color.hpp"
- class AmbientLight : public GameObject
- {
- public:
- AmbientLight(const Color& color);
- AmbientLight(const ReaderMapping& mapping);
- virtual void update(float dt_sec) override;
- virtual void draw(DrawingContext& context) override;
- virtual bool is_singleton() const override { return true; }
- static std::string class_name() { return "ambient-light"; }
- virtual std::string get_class_name() const override { return class_name(); }
- static std::string display_name() { return _("Ambient Light"); }
- virtual std::string get_display_name() const override { return display_name(); }
- virtual const std::string get_icon_path() const override { return "images/engine/editor/ambient_light.png"; }
- virtual ObjectSettings get_settings() override;
- void set_ambient_light(const Color& ambient_light);
- Color get_ambient_light() const;
- /** Fades to the target ambient light */
- void fade_to_ambient_light(float red, float green, float blue, float seconds);
- private:
- Color m_ambient_light;
- /** Specifies whether we're fading the ambient light*/
- bool m_ambient_light_fading;
- /** Source color for fading */
- Color m_source_ambient_light;
- /** Target color for fading */
- Color m_target_ambient_light;
- /** Ambient light fade duration */
- float m_ambient_light_fade_duration;
- /** Accumulated time for fading */
- float m_ambient_light_fade_accum;
- private:
- AmbientLight(const AmbientLight&) = delete;
- AmbientLight& operator=(const AmbientLight&) = delete;
- };
- #endif
- /* EOF */
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