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- // SuperTux - Ispy
- // Copyright (C) 2007 Christoph Sommer <christoph.sommer@2007.expires.deltadevelopment.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include "object/ispy.hpp"
- #include "editor/editor.hpp"
- #include "sprite/sprite.hpp"
- #include "supertux/sector.hpp"
- #include "util/log.hpp"
- #include "util/reader_mapping.hpp"
- #include "util/writer.hpp"
- Ispy::Ispy(const ReaderMapping& reader) :
- MovingSprite(reader, "images/objects/ispy/ispy.sprite", LAYER_TILES+5, COLGROUP_DISABLED),
- state(ISPYSTATE_IDLE),
- script(),
- dir(Direction::AUTO),
- m_facing_down(false)
- {
- // read script to execute
- reader.get("script", script);
- // read direction to face in
- std::string dir_str;
- if (reader.get("direction", dir_str)) {
- dir = string_to_dir(dir_str);
- } else {
- if (!Editor::is_active()) {
- dir = Direction::LEFT;
- }
- }
- reader.get("facing-down", m_facing_down, false);
- if (!Editor::is_active()) {
- if (m_facing_down) {
- dir = Direction::DOWN;
- }
- }
- if (dir == Direction::AUTO) {
- log_warning << "Setting an Ispy's direction to AUTO is no good idea" << std::endl;
- }
- // set initial sprite action
- m_sprite->set_action((dir == Direction::DOWN) ? "idle-down" : ((dir == Direction::LEFT) ? "idle-left" : "idle-right"));
- }
- ObjectSettings
- Ispy::get_settings()
- {
- ObjectSettings result = MovingSprite::get_settings();
- result.add_bool(_("Facing Down"), &m_facing_down, "facing-down", false);
- result.add_script(_("Script"), &script, "script");
- result.add_direction(_("Direction"), &dir, Direction::AUTO, "direction");
- result.reorder({"script", "facing-down", "direction", "x", "y"});
- return result;
- }
- void
- Ispy::after_editor_set()
- {
- MovingSprite::after_editor_set();
- m_sprite->set_action((dir == Direction::DOWN) ? "idle-down" : ((dir == Direction::LEFT) ? "idle-left" : "idle-right"));
- }
- HitResponse
- Ispy::collision(GameObject& , const CollisionHit& )
- {
- return ABORT_MOVE;
- }
- void
- Ispy::update(float )
- {
- if (state == ISPYSTATE_IDLE) {
- // check if a player has been spotted
- Vector eye = m_col.m_bbox.get_middle();
- if (dir == Direction::LEFT) eye = Vector(m_col.m_bbox.get_left(), m_col.m_bbox.get_middle().y);
- if (dir == Direction::RIGHT) eye = Vector(m_col.m_bbox.get_right(), m_col.m_bbox.get_middle().y);
- if (dir == Direction::UP) eye = Vector(m_col.m_bbox.get_middle().x, m_col.m_bbox.get_top());
- if (dir == Direction::DOWN) eye = Vector(m_col.m_bbox.get_middle().x, m_col.m_bbox.get_bottom());
- if (Sector::get().can_see_player(eye)) {
- m_sprite->set_action((dir == Direction::DOWN) ? "alert-down" : ((dir == Direction::LEFT) ? "alert-left" : "alert-right"), 1);
- state = ISPYSTATE_ALERT;
- }
- }
- if (state == ISPYSTATE_ALERT) {
- if (m_sprite->animation_done()) {
- m_sprite->set_action((dir == Direction::DOWN) ? "hiding-down" : ((dir == Direction::LEFT) ? "hiding-left" : "hiding-right"), 1);
- state = ISPYSTATE_HIDING;
-
- Sector::get().run_script(script, "Ispy");
- }
- }
- if (state == ISPYSTATE_HIDING) {
- if (m_sprite->animation_done()) {
- m_sprite->set_action((dir == Direction::DOWN) ? "showing-down" : ((dir == Direction::LEFT) ? "showing-left" : "showing-right"), 1);
- state = ISPYSTATE_SHOWING;
- }
- }
- if (state == ISPYSTATE_SHOWING) {
- if (m_sprite->animation_done()) {
- m_sprite->set_action((dir == Direction::DOWN) ? "idle-down" : ((dir == Direction::LEFT) ? "idle-left" : "idle-right"));
- state = ISPYSTATE_IDLE;
- }
- }
- }
- /* EOF */
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