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- // SuperTux
- // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include "badguy/jumpy.hpp"
- #include <algorithm>
- #include "object/player.hpp"
- #include "sprite/sprite.hpp"
- static const float JUMPYSPEED=-600;
- static const float JUMPY_MID_TOLERANCE=4;
- static const float JUMPY_LOW_TOLERANCE=2;
- Jumpy::Jumpy(const ReaderMapping& reader) :
- BadGuy(reader, "images/creatures/snowjumpy/snowjumpy.sprite"),
- pos_groundhit(),
- groundhit_pos_set(false)
- {
- m_sprite->set_action("left-middle");
- // TODO create a nice sound for this...
- //SoundManager::current()->preload("sounds/skid.wav");
- }
- void
- Jumpy::collision_solid(const CollisionHit& chit)
- {
- hit(chit);
- }
- HitResponse
- Jumpy::collision_badguy(BadGuy& , const CollisionHit& chit)
- {
- return hit(chit);
- }
- HitResponse
- Jumpy::hit(const CollisionHit& chit)
- {
- if (chit.bottom) {
- if (!groundhit_pos_set)
- {
- pos_groundhit = get_pos();
- groundhit_pos_set = true;
- }
- m_physic.set_velocity_y((m_frozen || get_state() != STATE_ACTIVE) ? 0 : JUMPYSPEED);
- // TODO create a nice sound for this...
- //SoundManager::current()->play("sounds/skid.wav");
- update_on_ground_flag(chit);
- } else if (chit.top) {
- m_physic.set_velocity_y(0);
- }
- return CONTINUE;
- }
- void
- Jumpy::active_update(float dt_sec)
- {
- BadGuy::active_update(dt_sec);
- if (m_frozen)
- return;
- auto player = get_nearest_player();
- if (player)
- {
- m_dir = (player->get_pos().x > get_pos().x) ? Direction::RIGHT : Direction::LEFT;
- }
- if (!groundhit_pos_set)
- {
- m_sprite->set_action(m_dir == Direction::LEFT ? "left-middle" : "right-middle");
- return;
- }
- if ( get_pos().y < (pos_groundhit.y - JUMPY_MID_TOLERANCE ) )
- m_sprite->set_action(m_dir == Direction::LEFT ? "left-up" : "right-up");
- else if ( get_pos().y >= (pos_groundhit.y - JUMPY_MID_TOLERANCE) &&
- get_pos().y < (pos_groundhit.y - JUMPY_LOW_TOLERANCE) )
- m_sprite->set_action(m_dir == Direction::LEFT ? "left-middle" : "right-middle");
- else
- m_sprite->set_action(m_dir == Direction::LEFT ? "left-down" : "right-down");
- }
- void
- Jumpy::freeze()
- {
- BadGuy::freeze();
- m_physic.set_velocity_y(std::max(0.0f, m_physic.get_velocity_y()));
- }
- bool
- Jumpy::is_freezable() const
- {
- return true;
- }
- bool
- Jumpy::is_flammable() const
- {
- return true;
- }
- /* EOF */
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