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- function initialize()
- {
- Tux.deactivate()
- Effect.sixteen_to_nine(0)
- Effect.fade_in(1.5)
- Tux.walk(150)
- wait(3.5);
- Text.set_text(_("Tux had reached the end of the castle."))
- Text.fade_in(1)
- wait(2.2);
- Tux.walk(100)
- wait(0.3);
- Tux.walk(75)
- wait(0.1);
- Tux.walk(0)
- wait(1.4);
- Text.fade_out(1)
- wait(2);
- Text.set_text(_("But to his surprise all he could find was a letter."))
- Text.fade_in(1)
- wait(4);
- Text.fade_out(1)
- wait(1);
- Tux.walk(100)
- wait(0.35);
- Tux.walk(0)
- wait(1);
- Text.set_text(_("A letter from Penny telling Tux that Nolok has taken her to a far forest."))
- Text.fade_in(1)
- wait(4);
- Text.fade_out(1)
- wait(2);
- Text.set_text(_("Unsure about what Nolok was doing to her, Tux became worried about his beloved Penny."))
- Text.fade_in(1)
- wait(4);
- Text.fade_out(1)
- wait(3);
- Text.set_text(_("Until suddenly..."))
- Text.fade_in(1)
- wait(4);
- Text.fade_out(1)
- wait(1);
- YETI.set_pos(96, 426)
- YETI.set_action("stand-right")
- YETI.set_visible(true)
- play_sound("sounds/yeti_roar.wav")
- Tux.do_jump(-250)
- wait(0.8);
- Tux.set_dir(false)
- Camera.scroll_to(0, 128, 0.1)
- play_music("music/antarctic/voc-boss.music")
- wait(0.3);
- YETI.set_action("stomp-right")
- play_sound("sounds/yeti_gna.wav")
- YETI.set_velocity(0, -300)
- wait(0.5);
- YETI.set_action("stand-right")
- wait(0.3);
- YETI.set_action("stomp-right")
- play_sound("sounds/yeti_gna.wav")
- YETI.set_velocity(0, -300)
- wait(0.4);
- YETI.set_action("stand-right")
- wait(0.3);
- YETI.set_action("walking-right")
- YETI.set_velocity(225, 0)
- wait(0.1);
- Camera.scroll_to(480, 128, 0.2)
- Tux.do_jump(-250)
- wait(0.5);
- Tux.set_dir(true)
- Tux.walk(300)
- wait(1.3);
- Effect.fade_out(1)
- wait(0.5);
- play_sound("sounds/door.wav")
- DOOR.set_action("opening")
- wait(1);
- Level.spawn("balcony", "door")
- }
- function outdoor()
- {
- Effect.sixteen_to_nine(0)
- YETI.set_action("stand-right")
- Tux.deactivate()
- DOOR.set_action("open")
- Effect.fade_in(1)
- wait(0.5);
- DOOR.set_action("closing")
- Tux.walk(250)
- wait(0.6);
- DOOR.set_action("closed")
- wait(0.5);
- Tux.do_jump(-500)
- wait(1.3);
- DOOR.set_action("opening")
- play_sound("sounds/door.wav")
- wait(0.6);
- DOOR.set_action("open")
- YETI.set_pos(192, 288)
- YETI.set_visible(true)
- wait(0.5);
- YETI.set_action("stomp-right")
- play_sound("sounds/yeti_gna.wav")
- YETI.set_velocity(0, -300)
- wait(0.5);
- Tux.walk(0)
- YETI.set_action("stand-right")
- wait(0.5);
- YETI.set_action("walking-right")
- YETI.set_velocity(250, 0)
- wait(1);
- YETI.set_action("jump-right")
- play_sound("sounds/yeti_roar.wav")
- YETI.set_velocity(300, -450)
- wait(2);
- Effect.fade_out(2)
- wait(2);
- end_cutscene()
- Level.finish(true)
- }
- state_idx <- 0
- states <- { init=0, start=1, outdoor=2}
- function trigger_state(state) {
- local idx = states[state]
- if(!idx || idx <= state_idx)
- return
- state_idx = idx
- switch(state) {
- case "start":
- initialize()
- break;
- case "outdoor":
- outdoor()
- break;
- }
- }
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