Vankata453
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154315da07
Extend sub-pixel rendering support (#2609)
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9 months ago |
Vankata453
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da38807770
Improvements to trigger objects code
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10 months ago |
Semphris
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8f3d9fb90f
HUD GameObjects are no longer affected by zooming
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2 years ago |
Ingo Ruhnke
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0f79b69212
Remove Vector default constructor in preparation for glm
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3 years ago |
Semphris
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2fd5ed445c
Added stats counter visible in the pause menu + when completing one of the three categories
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3 years ago |
serano01
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c23773ae3f
Change soundeffect after secret area is found
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3 years ago |
Tobias Markus
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c8a27dd41c
EXCELLEEENT!
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4 years ago |
Ingo Ruhnke
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6d7fc637fb
Fix clang-tidy performance warnings
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5 years ago |
Ingo Ruhnke
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2ba877f296
Make p1, p2 members of Rectf private
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5 years ago |
Ingo Ruhnke
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5a4328075b
More --resave work
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5 years ago |
Ingo Ruhnke
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b63e42870d
More --resave work
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5 years ago |
Ingo Ruhnke
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abddcd87bf
More --resave work
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5 years ago |
Ingo Ruhnke
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ea0efa0332
More --resave work
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5 years ago |
Ingo Ruhnke
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b01d3d86ed
More --resave work
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5 years ago |
Ingo Ruhnke
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55774d5a44
More --resave work
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5 years ago |
Ingo Ruhnke
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be1626d7ad
Make GameObject::save() non-virtual, remove ::save() in children
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5 years ago |
Ingo Ruhnke
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e819d0edd5
Add ObjectSettings::add_translatable_text()
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5 years ago |
Ingo Ruhnke
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28252b4bbd
Cleanup ObjectOption flag handling
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5 years ago |
Ingo Ruhnke
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54f6b8cc03
Use typesafe ObjectSettings::add_*() commands
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5 years ago |
Ingo Ruhnke
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8c5bd0e738
Rename NumField to FloatField
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5 years ago |
Ingo Ruhnke
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7d2d9f896a
Fix trigger objects not being insertable in the editor
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5 years ago |
Ingo Ruhnke
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4e157b76e9
Draw trigger areas when collision rects are enabled
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5 years ago |
Ingo Ruhnke
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635cf66ccd
Replace `for(` with `for (`
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5 years ago |
Ingo Ruhnke
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ff0beace09
Replace `if(` with `if (`
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5 years ago |
Ingo Ruhnke
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2089e79f49
Cleanup ObjectSettings
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5 years ago |
Tobias Markus
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ac1db19aa0
Various string changes
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5 years ago |
Ingo Ruhnke
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5c7849eae5
Move collision related stuff into CollisionObject
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5 years ago |
Ingo Ruhnke
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a5421006f2
Add m_ prefixes to member variables
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5 years ago |
Ingo Ruhnke
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5e4cdeb41e
Add Sector::get() that returns a Sector&, use instead of ::current()
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5 years ago |
Ingo Ruhnke
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843311da97
Use GameObjectManager::get_objects_by_type<>() instead of ::get_objects()
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5 years ago |