Commit History

Author SHA1 Message Date
  Vankata453 154315da07 Extend sub-pixel rendering support (#2609) 9 months ago
  Vankata453 da38807770 Improvements to trigger objects code 10 months ago
  Semphris 8f3d9fb90f HUD GameObjects are no longer affected by zooming 2 years ago
  Ingo Ruhnke 0f79b69212 Remove Vector default constructor in preparation for glm 3 years ago
  Semphris 2fd5ed445c Added stats counter visible in the pause menu + when completing one of the three categories 3 years ago
  serano01 c23773ae3f Change soundeffect after secret area is found 3 years ago
  Tobias Markus c8a27dd41c EXCELLEEENT! 4 years ago
  Ingo Ruhnke 6d7fc637fb Fix clang-tidy performance warnings 5 years ago
  Ingo Ruhnke 2ba877f296 Make p1, p2 members of Rectf private 5 years ago
  Ingo Ruhnke 5a4328075b More --resave work 5 years ago
  Ingo Ruhnke b63e42870d More --resave work 5 years ago
  Ingo Ruhnke abddcd87bf More --resave work 5 years ago
  Ingo Ruhnke ea0efa0332 More --resave work 5 years ago
  Ingo Ruhnke b01d3d86ed More --resave work 5 years ago
  Ingo Ruhnke 55774d5a44 More --resave work 5 years ago
  Ingo Ruhnke be1626d7ad Make GameObject::save() non-virtual, remove ::save() in children 5 years ago
  Ingo Ruhnke e819d0edd5 Add ObjectSettings::add_translatable_text() 5 years ago
  Ingo Ruhnke 28252b4bbd Cleanup ObjectOption flag handling 5 years ago
  Ingo Ruhnke 54f6b8cc03 Use typesafe ObjectSettings::add_*() commands 5 years ago
  Ingo Ruhnke 8c5bd0e738 Rename NumField to FloatField 5 years ago
  Ingo Ruhnke 7d2d9f896a Fix trigger objects not being insertable in the editor 5 years ago
  Ingo Ruhnke 4e157b76e9 Draw trigger areas when collision rects are enabled 5 years ago
  Ingo Ruhnke 635cf66ccd Replace `for(` with `for (` 5 years ago
  Ingo Ruhnke ff0beace09 Replace `if(` with `if (` 5 years ago
  Ingo Ruhnke 2089e79f49 Cleanup ObjectSettings 5 years ago
  Tobias Markus ac1db19aa0 Various string changes 5 years ago
  Ingo Ruhnke 5c7849eae5 Move collision related stuff into CollisionObject 5 years ago
  Ingo Ruhnke a5421006f2 Add m_ prefixes to member variables 5 years ago
  Ingo Ruhnke 5e4cdeb41e Add Sector::get() that returns a Sector&, use instead of ::current() 5 years ago
  Ingo Ruhnke 843311da97 Use GameObjectManager::get_objects_by_type<>() instead of ::get_objects() 5 years ago