Commit History

Author SHA1 Message Date
  Tobias Markus 7ca670c2d0 General code quality / formatting fixes 5 months ago
  Vankata453 a09c630ffb Fix sprite hardcoding issues, convert more objects to `MovingSprite` 10 months ago
  Maxim Bernard e9ffd2d874 Fixed issues with moving platforms (#1514) 3 years ago
  Ingo Ruhnke 2ba877f296 Make p1, p2 members of Rectf private 5 years ago
  Ingo Ruhnke ff0beace09 Replace `if(` with `if (` 5 years ago
  Ingo Ruhnke 5c7849eae5 Move collision related stuff into CollisionObject 5 years ago
  Ingo Ruhnke 270ca33d84 Rename `elapsed_time` to `dt_sec` 5 years ago
  Ingo Ruhnke 52df85b250 Replace old RandomGenerator with new Random class 5 years ago
  Ingo Ruhnke a5421006f2 Add m_ prefixes to member variables 5 years ago
  Ingo Ruhnke 5e4cdeb41e Add Sector::get() that returns a Sector&, use instead of ::current() 5 years ago
  Ingo Ruhnke fcf21389c6 Use GameObjectManager::add<T>() instead of std::make_shared<T> 5 years ago
  Tobias Markus e08b529592 Code style fixes 5 years ago
  leper 9bf89d46bb Clean up some includes. 6 years ago
  Tobias Markus 7ceea87b4c Further passing of Vectors as const refs 7 years ago
  leper 4925d3a15c Pass some parameters as const refs. 7 years ago
  Hume2 2810f6e66b Tux doll now displays a "100" on its sprite. 8 years ago
  Hume2 a9224ebfdb Some more objects use get_nearest_player correctly 8 years ago
  Hume2 6fbf6a5065 Forzen igel is now butt-jumpable. 8 years ago