Tobias Markus
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7ca670c2d0
General code quality / formatting fixes
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5 months ago |
Vankata453
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a09c630ffb
Fix sprite hardcoding issues, convert more objects to `MovingSprite`
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10 months ago |
Maxim Bernard
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e9ffd2d874
Fixed issues with moving platforms (#1514)
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3 years ago |
Ingo Ruhnke
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2ba877f296
Make p1, p2 members of Rectf private
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5 years ago |
Ingo Ruhnke
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ff0beace09
Replace `if(` with `if (`
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5 years ago |
Ingo Ruhnke
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5c7849eae5
Move collision related stuff into CollisionObject
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5 years ago |
Ingo Ruhnke
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270ca33d84
Rename `elapsed_time` to `dt_sec`
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5 years ago |
Ingo Ruhnke
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52df85b250
Replace old RandomGenerator with new Random class
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5 years ago |
Ingo Ruhnke
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a5421006f2
Add m_ prefixes to member variables
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5 years ago |
Ingo Ruhnke
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5e4cdeb41e
Add Sector::get() that returns a Sector&, use instead of ::current()
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5 years ago |
Ingo Ruhnke
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fcf21389c6
Use GameObjectManager::add<T>() instead of std::make_shared<T>
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5 years ago |
Tobias Markus
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e08b529592
Code style fixes
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5 years ago |
leper
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9bf89d46bb
Clean up some includes.
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6 years ago |
Tobias Markus
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7ceea87b4c
Further passing of Vectors as const refs
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7 years ago |
leper
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4925d3a15c
Pass some parameters as const refs.
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7 years ago |
Hume2
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2810f6e66b
Tux doll now displays a "100" on its sprite.
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8 years ago |
Hume2
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a9224ebfdb
Some more objects use get_nearest_player correctly
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8 years ago |
Hume2
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6fbf6a5065
Forzen igel is now butt-jumpable.
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8 years ago |