Vankata453
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5440feff99
Cloning paths in editor, fix various undo/redo issues (#2719)
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4 months ago |
Vankata453
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444d264ca6
Refactor undo/redo system to track separate object changes (#2320)
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11 months ago |
Vankata453
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8a63973efe
List object names within editor toolbox (#2230)
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1 year ago |
Jiří Paleček
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04d2ff29d3
Fix path node flipping (#1971)
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2 years ago |
Semphriss
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12c884ee04
Added reference counter for PathObjects (#1931)
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2 years ago |
Semphriss
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55ccb8c402
Paths may now start at a user-defined node, and paths may be cloned or bound to multiple objects (#1884)
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2 years ago |
Ingo Ruhnke
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00585d7eb2
Replace Vector with glm::vec2
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3 years ago |
Ingo Ruhnke
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333064bb25
Fix virtual destructors not declared 'override'
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3 years ago |
Ingo Ruhnke
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a3a53f5be3
Fix --resave for numerous objects
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5 years ago |
Ingo Ruhnke
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be1626d7ad
Make GameObject::save() non-virtual, remove ::save() in children
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5 years ago |
Ingo Ruhnke
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0c34844818
Minor cleanup in PathGameObject
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5 years ago |
Tobias Markus
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a78693bd3d
Add path and text array editor icons
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5 years ago |
Ingo Ruhnke
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a7ea61690a
Add class and display_name to PathGameObject
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5 years ago |
Ingo Ruhnke
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2b3b949a27
Fix crash caused by moving (path ...) down into a subsection
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5 years ago |
Ingo Ruhnke
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230af4e8c0
Add graphical representation of a PathGameObject using dot sprites
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5 years ago |
Ingo Ruhnke
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5eb30545c0
Add 'style' option to PathGameObject to make the path visible
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5 years ago |
Ingo Ruhnke
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270ca33d84
Rename `elapsed_time` to `dt_sec`
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5 years ago |
Ingo Ruhnke
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a7d3cf5131
Save path in PathGameObject, only save path-ref in other classes
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5 years ago |
Ingo Ruhnke
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765389968c
Create PathGameObject when object contains a (path ...)
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5 years ago |
Ingo Ruhnke
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b4c11ed23f
Add PathGameObject, a path that is a GameObject, not owned by one
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5 years ago |