Commit History

Author SHA1 Message Date
  Vankata453 5440feff99 Cloning paths in editor, fix various undo/redo issues (#2719) 4 months ago
  Vankata453 444d264ca6 Refactor undo/redo system to track separate object changes (#2320) 11 months ago
  Vankata453 8a63973efe List object names within editor toolbox (#2230) 1 year ago
  Jiří Paleček 04d2ff29d3 Fix path node flipping (#1971) 2 years ago
  Semphriss 12c884ee04 Added reference counter for PathObjects (#1931) 2 years ago
  Semphriss 55ccb8c402 Paths may now start at a user-defined node, and paths may be cloned or bound to multiple objects (#1884) 2 years ago
  Ingo Ruhnke 00585d7eb2 Replace Vector with glm::vec2 3 years ago
  Ingo Ruhnke 333064bb25 Fix virtual destructors not declared 'override' 3 years ago
  Ingo Ruhnke a3a53f5be3 Fix --resave for numerous objects 5 years ago
  Ingo Ruhnke be1626d7ad Make GameObject::save() non-virtual, remove ::save() in children 5 years ago
  Ingo Ruhnke 0c34844818 Minor cleanup in PathGameObject 5 years ago
  Tobias Markus a78693bd3d Add path and text array editor icons 5 years ago
  Ingo Ruhnke a7ea61690a Add class and display_name to PathGameObject 5 years ago
  Ingo Ruhnke 2b3b949a27 Fix crash caused by moving (path ...) down into a subsection 5 years ago
  Ingo Ruhnke 230af4e8c0 Add graphical representation of a PathGameObject using dot sprites 5 years ago
  Ingo Ruhnke 5eb30545c0 Add 'style' option to PathGameObject to make the path visible 5 years ago
  Ingo Ruhnke 270ca33d84 Rename `elapsed_time` to `dt_sec` 5 years ago
  Ingo Ruhnke a7d3cf5131 Save path in PathGameObject, only save path-ref in other classes 5 years ago
  Ingo Ruhnke 765389968c Create PathGameObject when object contains a (path ...) 5 years ago
  Ingo Ruhnke b4c11ed23f Add PathGameObject, a path that is a GameObject, not owned by one 5 years ago