Commit History

Author SHA1 Message Date
  Vankata453 1b83fa2462 `TileMap::set_solid` now matches the default value for `solid` argument in documentation 2 months ago
  Vankata453 9ee7976cb5 Scripting reference: Format both "Summary" and "Instances" 2 months ago
  Vankata453 2451a82625 Squirrel: Default argument support for exposed C++ functions (#3025) 2 months ago
  Tobias Markus 4e5457f6de Try using macos-13 as Mac OS X CI (#3127) 2 months ago
  Marty 596dbac273 Fix max drop height on slopes (part 2) (#3060) 2 months ago
  MatusGuy 7ead90316c Merge branch 'master' of https://github.com/SuperTux/supertux into real-master 2 months ago
  MatusGuy db8fc1c22c Prevent darttrap from being pushed around by rocks and such 2 months ago
  Carsten Wirtz 47222f7416 Increase brightness of Corrupted Spikevines + adjust hue for better visibility [ci skip] 2 months ago
  Vankata453 c2e6b766db `Camera::set_scale` now resets any on-going scaling 2 months ago
  Vankata453 03a2e7e77b Remove `worldmap::WorldMapScreen` 2 months ago
  Vankata453 fdb12b969e Re-activate `Editor` if loading worldmap fails when testing 2 months ago
  Vankata453 dacbc405b9 Fix `Sector::finish_construction()` setting default gradient on missing background 2 months ago
  Vankata453 0cd710a483 Re-add missing path in "who_is_gown.stl" 2 months ago
  Vankata453 4b7af7b4d2 Compress "tilemap" "tiles" in menu, credits and "Revenge in Redmond" levels 2 months ago
  Vankata453 3d7e630f87 `Rectf::p1()`: Return `const Vector&` 2 months ago
  Vankata453 c2b560bfbd Do not resize `TileMap` on missing width/height if no `Sector` is active 2 months ago
  Vankata453 8687240b89 `SectorParser`: Basic details in object creation failure warning 2 months ago
  Vankata453 74ada4ff1e Compress `TileMap` tiles in level file (#3124) 2 months ago
  Vankata453 f6241d1ab1 Read level "statistics" properties for worldmap level tiles 2 months ago
  Vankata453 76bfa44ce1 Revert "`Canvas`: Store `DrawingRequest` pointer `vector`s in a `map`" 2 months ago
  bruhmoent ea022d03b5 Color Clipboard (#3100) 2 months ago
  Vankata453 6cb2c4bff3 `Canvas`: Store `DrawingRequest` pointer `vector`s in a `map` 2 months ago
  swagtoy e34bc46c3d Don't call `GameSession::restart_level` in the constructor 2 months ago
  Vankata453 b189f1ea84 `physfsutil`: Enumerating files recursively, utilize `PHYSFS_enumerate` 2 months ago
  Vankata453 71403c2ace Ensure there is at least one tilemap in a `Sector` 2 months ago
  Vankata453 48e97dd6eb Handle errors when loading level in `Editor` 2 months ago
  Vankata453 e5545fe434 `TileSetParser` Process tilegroups no matter if offset is specified 2 months ago
  Philip 70db2d8c91 Fix crash if Block::start_bounce is called with nullptr (#3118) 2 months ago
  Philip cb5116ad85 Fix nullptr crash in player status hud due to wrong player item pocket access (#3119) 2 months ago
  Vankata453 b776febc34 Reload resources when toggling a resource pack add-on 2 months ago