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- SuperTux Editor
- ===============
- * use System.Drawing.Point/Rectangle/Size/etc. instead of manual
- messing with width/height or our own classes
- * in SectorRenderer rename ILayer variables to layer or something else
- * Object Tool should behave more like Inkscape:
- - LMB on an object to select
- - LMB on the background to start a select-rectangle
- - LMB+move to drag objects it around
- - Shift+LMB to add an object to the selection
- - RMB for context menu
- * Select Tool should be removed (identical to Object Tool)
- * replace tool crashes:
- Note: Applications can use GLib.ExceptionManager.UnhandledException to handle the exception.
- System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Object,System.Single].get_Item (System.Object key) [0x00000]
- at LayerListWidget.VisibilityDataFunc (Gtk.TreeViewColumn Column, Gtk.CellRenderer Renderer, TreeModel Model, TreeIter Iter) [0x00000]
- at GtkSharp.TreeCellDataFuncWrapper.NativeCallback (IntPtr tree_column, IntPtr cell, IntPtr tree_model, IntPtr iter, IntPtr data) [0x00000]
- at GLib.ExceptionManager.RaiseUnhandledException(System.Exception e, Boolean is_terminal)
- at GtkSharp.TreeCellDataFuncWrapper.NativeCallback(IntPtr tree_column, IntPtr cell, IntPtr tree_model, IntPtr iter, IntPtr data)
- at Gtk.Application.gtk_main()
- at Gtk.Application.Run()
- at Application.Main(System.String[] args)
- DEBUG: UndoManager.AddCommand(Replace Tiles on Tilemap "Interactive")
- DEBUG: UndoManager.AddCommand(Replace Tiles on Tilemap "Interactive")
- Exception in Gtk# callback delegate
- Note: Applications can use GLib.ExceptionManager.UnhandledException to handle the exception.
- System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Object,System.Single].get_Item (System.Object key) [0x00000]
- at LayerListWidget.VisibilityDataFunc (Gtk.TreeViewColumn Column, Gtk.CellRenderer Renderer, TreeModel Model, TreeIter Iter) [0x00000]
- at GtkSharp.TreeCellDataFuncWrapper.NativeCallback (IntPtr tree_column, IntPtr cell, IntPtr tree_model, IntPtr iter, IntPtr data) [0x00000]
- at GLib.ExceptionManager.RaiseUnhandledException(System.Exception e, Boolean is_terminal)
- at GtkSharp.TreeCellDataFuncWrapper.NativeCallback(IntPtr tree_column, IntPtr cell, IntPtr tree_model, IntPtr iter, IntPtr data)
- at Gtk.Application.gtk_main()
- at Gtk.Application.Run()
- at Application.Main(System.String[] args)
- DEBUG: UndoManager.AddCommand(Moved Object SequenceTrigger)
- DEBUG: ObjectsEditor:MakeActive(ObjectsTool+ControlPoint)
- DEBUG: UndoManager.AddCommand(Moved Object ObjectsTool+ControlPoint)
- DEBUG: ObjectsEditor:MakeActive(SequenceTrigger)
- Stacktrace:
- at (wrapper managed-to-native) System.MonoType.getFullName (bool,bool) <0x00004>
- at (wrapper managed-to-native) System.MonoType.getFullName (bool,bool) <0xffffffff>
- at System.MonoType.ToString () <0x00014>
- at object.ToString () <0x00019>
- at string.Concat (object,object,object) <0x0004b>
- Bus error
- INFO: Using configfile: /home/ingo/.config/supertux-editor/settings.xml
- INFO: Supertux is run as: /home/ingo/projects/supertux/svn/trunk/supertux/supertux2
- INFO: Data files are in: /home/ingo/projects/supertux/svn/trunk/supertux/data/
- Stacktrace:
- at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke (object,object[],System.Exception&) <0x00004>
- at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke (object,object[],System.Exception&) <0xffffffff>
- at System.Reflection.MonoMethod.Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) <0x000a4>
- at System.Reflection.MethodBase.Invoke (object,object[]) <0x00025>
- at System.Delegate.DynamicInvokeImpl (object[]) <0x0018a>
- at System.MulticastDelegate.DynamicInvokeImpl (object[]) <0x00034>
- at System.Delegate.DynamicInvoke (object[]) <0x00019>
- at GLib.Signal.ClosureInvokedCB (object,GLib.ClosureInvokedArgs) <0x00120>
- at GLib.SignalClosure.Invoke (GLib.ClosureInvokedArgs) <0x00023>
- at GLib.SignalClosure.MarshalCallback (intptr,intptr,uint,intptr,intptr,intptr) <0x0020c>
- at (wrapper native-to-managed) GLib.SignalClosure.MarshalCallback (intptr,intptr,uint,intptr,intptr,intptr) <0xffffffff>
- at (wrapper managed-to-native) Gtk.Application.gtk_main () <0x00004>
- at (wrapper managed-to-native) Gtk.Application.gtk_main () <0xffffffff>
- at Gtk.Application.Run () <0x0000a>
- Bus error
- DEBUG: UndoManager.AddCommand(Created Object 'SmartBall')
- DEBUG: ObjectsEditor:MakeActive(SmartBall)
- Exception in Gtk# callback delegate
- Note: Applications can use GLib.ExceptionManager.UnhandledException to handle the exception.
- System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Object,System.Single].get_Item (System.Object key) [0x00000]
- at LayerListWidget.VisibilityDataFunc (Gtk.TreeViewColumn Column, Gtk.CellRenderer Renderer, TreeModel Model, TreeIter Iter) [0x00000]
- at GtkSharp.TreeCellDataFuncWrapper.NativeCallback (IntPtr tree_column, IntPtr cell, IntPtr tree_model, IntPtr iter, IntPtr data) [0x00000]
- at GLib.ExceptionManager.RaiseUnhandledException(System.Exception e, Boolean is_terminal)
- at GtkSharp.TreeCellDataFuncWrapper.NativeCallback(IntPtr tree_column, IntPtr cell, IntPtr tree_model, IntPtr iter, IntPtr data)
- at Gtk.Application.gtk_main()
- at Gtk.Application.Run()
- at Application.Main(System.String[] args)
- * Replace Tool should document its functions in a status bar message
- * Path Tool doesn't seem to do anything
- -> the path tool requires a click on a path node before it starts to
- do anything
- * Tiles Tool doesn't display the current tile
- * add a Sector Menu in the main menubar containing all that stuff
- currently hidden in right-click on the sector tab:
- New Sector
- Delete Sector
- Resize Sector
- Sector Properties
- Camera Properties
- ...
- * make Object Properties a separate Window, instead of having it in a
- VPaned (having it dockable like in Gimp would be best, but likely to
- complicated to do in Gtk+)
- * whats the point of empty interfaces (IGameObject)?
- -> seem to be used to pass IGameObjects around in code that doesn't
- care about specifics of the GameObject
- -> they seem to be bad style: http://msdn.microsoft.com/en-us/library/ms182128%28VS.80%29.aspx
- * move source code to src/
- * split external stuff to external/
- * what about some line-breaking to avoid >150 characters per line?
- * Do we use the SceneGraph stuff? -> yes, we do
- * Which code-style/style-guide do we follow?
- -> "astyle -t8" seems to get close enough to whatever we are using
- * Why TileBlock::SaveData and not just a full clone of TileBlock?
- * Use one file per class
- * LispChild attributes seems a little impractical right now, as they
- code to handle them is larger then the code to do it manually
- * "using Gtk" wouldn't it be better to avoid that and use fully
- qualified names instead for better readability?
- * should delegate types be declared outside of a class or inside of it?
- * Add middle button scroll to the TileSelector
- * split up Application
- * how do we generate docs for C#?
- * use ZoomTo() for scroll wheel
- * Display mouse coordinates somewhere, both in pixels and in tiles
- * add check if graphic card supports non-power-of-two
- * clip the background to level boundaries
- * tilemaps need names (background, foreground, secret1, etc.)
- * layer list should be reversed, with background at the bottom
- * hove something to define tiles as equal and then a tool to shuffle
- them to get more randomness
- * add a vissible tile-grid
- * refactor code a bit more to allow MDI interface
- * add Gimp-like mini-toolbar to the layerdialog
- * add a group select (like in the TileSelector) to the ObjectSelector
- (All, Decal, Badguys, Particleeffects, etc.)
- * remove handle boxes
- * add support for multiple object layer
- * add support for parallax scrolling decal
- * do not limit scrolling so much when zoomed out
- * implement Background::alignment
- # EOF #
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