Transform.cs 1.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647
  1. // SuperTux Editor
  2. // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. using System;
  17. using DataStructures;
  18. using OpenGl;
  19. namespace SceneGraph
  20. {
  21. /// <summary>
  22. /// A scene graph node which applies a transform to the current opengl
  23. /// transform (the matrix will be multiplied with the currently active
  24. /// tranform)
  25. /// </summary>
  26. public sealed class Transform : NodeWithChilds
  27. {
  28. public Matrix Matrix;
  29. public override unsafe void Draw(Gdk.Rectangle cliprect)
  30. {
  31. gl.PushMatrix();
  32. gl.MultMatrixf(Matrix.Elements);
  33. DrawChilds(cliprect);
  34. gl.PopMatrix();
  35. }
  36. }
  37. }
  38. /* EOF */