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- // SuperTux Editor
- // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- using System;
- using DataStructures;
- using OpenGl;
- namespace SceneGraph
- {
- /// <summary>
- /// Scene Graph nodes which draws a 2 dimensional rectangle (without
- /// textures, just plain color, filled or not filled)
- /// </summary>
- public sealed class Rectangle : Node
- {
- public RectangleF Rect;
- public bool Fill;
- public Rectangle()
- {
- }
- public void Draw(Gdk.Rectangle cliprect)
- {
- gl.Disable(gl.TEXTURE_2D);
- gl.PolygonMode(gl.FRONT_AND_BACK, Fill ? gl.FILL : gl.LINE);
- gl.Begin(gl.QUADS);
- gl.Vertex2f(Rect.Left, Rect.Top);
- gl.Vertex2f(Rect.Right, Rect.Top);
- gl.Vertex2f(Rect.Right, Rect.Bottom);
- gl.Vertex2f(Rect.Left, Rect.Bottom);
- gl.End();
- gl.PolygonMode(gl.FRONT_AND_BACK, gl.FILL);
- gl.Enable(gl.TEXTURE_2D);
- }
- }
- }
- /* EOF */
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