Rect.cs 1.5 KB

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  1. // SuperTux Editor
  2. // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. using System;
  17. using DataStructures;
  18. using OpenGl;
  19. namespace SceneGraph
  20. {
  21. /// <summary>
  22. /// Scene Graph nodes which draws a 2 dimensional rectangle (without
  23. /// textures, just plain color, filled or not filled)
  24. /// </summary>
  25. public sealed class Rectangle : Node
  26. {
  27. public RectangleF Rect;
  28. public bool Fill;
  29. public Rectangle()
  30. {
  31. }
  32. public void Draw(Gdk.Rectangle cliprect)
  33. {
  34. gl.Disable(gl.TEXTURE_2D);
  35. gl.PolygonMode(gl.FRONT_AND_BACK, Fill ? gl.FILL : gl.LINE);
  36. gl.Begin(gl.QUADS);
  37. gl.Vertex2f(Rect.Left, Rect.Top);
  38. gl.Vertex2f(Rect.Right, Rect.Top);
  39. gl.Vertex2f(Rect.Right, Rect.Bottom);
  40. gl.Vertex2f(Rect.Left, Rect.Bottom);
  41. gl.End();
  42. gl.PolygonMode(gl.FRONT_AND_BACK, gl.FILL);
  43. gl.Enable(gl.TEXTURE_2D);
  44. }
  45. }
  46. }
  47. /* EOF */