NodeWithChilds.cs 1.3 KB

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  1. // SuperTux Editor
  2. // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. using System.Collections.Generic;
  17. namespace SceneGraph
  18. {
  19. /// <summary>
  20. /// A base class that allows constructing scene graph nodes that have
  21. /// several childs
  22. /// </summary>
  23. public class NodeWithChilds : Node
  24. {
  25. private List<Node> Childs = new List<Node>();
  26. protected void DrawChilds(Gdk.Rectangle cliprect)
  27. {
  28. foreach(Node Child in Childs) {
  29. Child.Draw(cliprect);
  30. }
  31. }
  32. public void AddChild(Node Child)
  33. {
  34. Childs.Add(Child);
  35. }
  36. public void RemoveChild(Node Child)
  37. {
  38. Childs.Remove(Child);
  39. }
  40. public virtual void Draw(Gdk.Rectangle cliprect)
  41. {
  42. DrawChilds(cliprect);
  43. }
  44. }
  45. }
  46. /* EOF */