1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556 |
- // SuperTux Editor
- // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- using System.Collections.Generic;
- namespace SceneGraph
- {
- /// <summary>
- /// A base class that allows constructing scene graph nodes that have
- /// several childs
- /// </summary>
- public class NodeWithChilds : Node
- {
- private List<Node> Childs = new List<Node>();
- protected void DrawChilds(Gdk.Rectangle cliprect)
- {
- foreach(Node Child in Childs) {
- Child.Draw(cliprect);
- }
- }
- public void AddChild(Node Child)
- {
- Childs.Add(Child);
- }
- public void RemoveChild(Node Child)
- {
- Childs.Remove(Child);
- }
- public virtual void Draw(Gdk.Rectangle cliprect)
- {
- DrawChilds(cliprect);
- }
- }
- }
- /* EOF */
|