GlUtil.cs 1.2 KB

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  1. // SuperTux Editor
  2. // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. using System;
  17. using OpenGl;
  18. using OpenGlUtil;
  19. namespace Drawing
  20. {
  21. public static class GlUtil
  22. {
  23. /// <summary>set to false if there's no valid opengl context active</summary>
  24. public static bool ContextValid;
  25. public static void Assert(string message)
  26. {
  27. uint error = gl.GetError();
  28. if(error != gl.NO_ERROR) {
  29. throw new Exception("OpenGL error while '" + message + "': "
  30. + glu.ErrorString(error) + " (" + error + ")");
  31. }
  32. }
  33. }
  34. }
  35. /* EOF */