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- /*
- * $Id$
- *
- * GtkGL# - OpenGL Graphics Library for the Gtk# Toolkit
- *
- * Copyright (c) 2002-2004 The Olympum Group, http://www.olympum.com/
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * - Redistributions of source code must retain the above copyright notice, this
- * list of conditions and the following disclaimer.
- *
- * - Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- *
- * - Neither the name of The Olympum Group nor the names of its contributors
- * may be used to endorse or promote products derived from this software without
- * specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR
- * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
- * DAMAGE.
- */
- namespace Gtk
- {
- using System;
- using System.Runtime.InteropServices;
- using Gdk;
- public class GLArea : DrawingArea
- {
- GLContext context;
- public GLArea (int[] attributeList)
- {
- DoubleBuffered = false;
- context = GLContext.CreateContext (attributeList, null, IntPtr.Zero);
- }
- public GLArea (int[] attributeList, GLArea share)
- {
- DoubleBuffered = false;
- context = GLContext.CreateContext (attributeList,
- share != null ? share.context : null, IntPtr.Zero);
- }
- public bool MakeCurrent ()
- {
- return context.MakeCurrent (this.GdkWindow.Handle);
- }
- public void SwapBuffers ()
- {
- context.SwapBuffers (this.GdkWindow.Handle);
- }
- }
- }
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