Commit History

Autor SHA1 Mensaxe Data
  Jonas Kuemmerlin a5a42331f1 - added Pneumaticplatform and BicyclePlatform (using placeholder images) %!s(int64=12) %!d(string=hai) anos
  Jonas Kuemmerlin 9d9694a6e9 fixed the arrow drag and drop bug #461 %!s(int64=12) %!d(string=hai) anos
  Ingo Ruhnke 3212c5806c Removed IToolApplication and replaced it with just Application %!s(int64=14) %!d(string=hai) anos
  Ingo Ruhnke d3cdc8fcbc Renamed FillTool to TileFillTool %!s(int64=14) %!d(string=hai) anos
  Ingo Ruhnke a540e87da1 Some more IEditor -> ITool renames %!s(int64=14) %!d(string=hai) anos
  Ingo Ruhnke e3c492573e Renomed Selection to TileSelection %!s(int64=14) %!d(string=hai) anos
  Ingo Ruhnke 2f1609be9f Renomed a few *Editor classes to *Tool %!s(int64=14) %!d(string=hai) anos
  Ingo Ruhnke cb1dd5bf1c Added proper GPLv3+ header %!s(int64=14) %!d(string=hai) anos
  Arvid Norlander 06bd50a696 Strip trailing whitespaces from level editor source, since my editor will do that automatically on every file I edit the diffs would get messy. So better do it separately. %!s(int64=15) %!d(string=hai) anos
  Miloš Klouček ebb32ac7b0 Removed Show background menu item. %!s(int64=15) %!d(string=hai) anos
  Miloš Klouček 8b0af83661 *Open background properties (only if we have one, of course) %!s(int64=15) %!d(string=hai) anos
  Miloš Klouček 35ba2c33ce Mouse cusor drags badguy himself now %!s(int64=15) %!d(string=hai) anos
  Miloš Klouček eefe1bfdc7 support for drag&drop method of object creation %!s(int64=16) %!d(string=hai) anos
  Wolfgang Becker 26d45a1d2b Add scrollbar to ObjectList and TileList. %!s(int64=16) %!d(string=hai) anos
  Wolfgang Becker ca8a84daa0 * Don't create a new pixmap every time a object is dragged. %!s(int64=16) %!d(string=hai) anos
  Miloš Klouček cf5757a769 TODO text fix in supertux-editor/ObjectListWidget.cs %!s(int64=16) %!d(string=hai) anos
  Wolfgang Becker ee3b1c4c50 Use Object Icon for draging Badguys (to dispencer). %!s(int64=16) %!d(string=hai) anos
  Miloš Klouček 730f429d60 EDITOR: Badguy names are now sent in lowercase => Badguy editor is working now. %!s(int64=16) %!d(string=hai) anos
  Miloš Klouček c9d244794b EDITOR: ObjectListWidget now sends right badguy name => IT WORKS!! %!s(int64=16) %!d(string=hai) anos
  Miloš Klouček 3ada30c3c7 EDITOR: ObjectListWidget now draws right ammount of columns if it is resized. %!s(int64=16) %!d(string=hai) anos
  Miloš Klouček a22c7252b9 EDITOR: Made ObjectListWidget able to be a Drop source for Dispenser.badguy editor %!s(int64=16) %!d(string=hai) anos
  Miloš Klouček 44eddf0025 isWorldmap property has been added to Level class. SpriteFile tests used before were replaced by this property. %!s(int64=16) %!d(string=hai) anos
  Arvid Norlander 4b2c59a1a8 Added support for "Ispy" level object to editor %!s(int64=17) %!d(string=hai) anos
  Wolfgang Becker b4a3aebbd1 Editor no longer adds game objects without image to the list, that way %!s(int64=17) %!d(string=hai) anos
  Arvid Norlander ddc683cbfe Decided to rename things, *should* work on mono too but only tested on .NET. %!s(int64=17) %!d(string=hai) anos
  Arvid Norlander 5d702af1ff Changed more things to use LogManager %!s(int64=17) %!d(string=hai) anos
  Arvid Norlander 4d0eff2dab Some inital use of it, still a lot to do. %!s(int64=17) %!d(string=hai) anos
  Arvid Norlander 27cb638a3c Make editor draw a preview of object to place (not yet perfect, it doesn't correct for hitbox yet, and uses the sprite from the object list, needs to be fixed) %!s(int64=17) %!d(string=hai) anos
  Arvid Norlander 16cb227186 * Made editor show the left/right action image for badguys with direction. %!s(int64=17) %!d(string=hai) anos
  Arvid Norlander 37ee142037 Made it possible to specify what sprite action to use in the object list and fixed spelling in some comments. %!s(int64=17) %!d(string=hai) anos