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- # Flexlay - A Generic 2D Game Editor
- # Copyright (C) 2014 Ingo Ruhnke <grumbel@gmail.com>
- #
- # This program is free software: you can redistribute it and/or modify
- # it under the terms of the GNU General Public License as published by
- # the Free Software Foundation, either version 3 of the License, or
- # (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program. If not, see <http://www.gnu.org/licenses/>.
- from flexlay.graphic_context import GraphicContext
- from flexlay.input_event import InputEvent
- class Tool:
- def __init__(self) -> None:
- pass
- def draw(self, gc: GraphicContext) -> None:
- pass
- def on_mouse_down(self, event: InputEvent) -> None:
- pass
- def on_mouse_up(self, event: InputEvent) -> None:
- pass
- def on_mouse_move(self, event: InputEvent) -> None:
- pass
- def grab_mouse(self) -> None:
- from flexlay.gui.editor_map_component import EditorMapComponent
- assert EditorMapComponent.current is not None
- EditorMapComponent.current.grab_mouse()
- def release_mouse(self) -> None:
- from flexlay.gui.editor_map_component import EditorMapComponent
- assert EditorMapComponent.current is not None
- EditorMapComponent.current.release_mouse()
- # EOF #
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