tool.py 1.6 KB

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  1. # Flexlay - A Generic 2D Game Editor
  2. # Copyright (C) 2014 Ingo Ruhnke <grumbel@gmail.com>
  3. #
  4. # This program is free software: you can redistribute it and/or modify
  5. # it under the terms of the GNU General Public License as published by
  6. # the Free Software Foundation, either version 3 of the License, or
  7. # (at your option) any later version.
  8. #
  9. # This program is distributed in the hope that it will be useful,
  10. # but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. # GNU General Public License for more details.
  13. #
  14. # You should have received a copy of the GNU General Public License
  15. # along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. from flexlay.graphic_context import GraphicContext
  17. from flexlay.input_event import InputEvent
  18. class Tool:
  19. def __init__(self) -> None:
  20. pass
  21. def draw(self, gc: GraphicContext) -> None:
  22. pass
  23. def on_mouse_down(self, event: InputEvent) -> None:
  24. pass
  25. def on_mouse_up(self, event: InputEvent) -> None:
  26. pass
  27. def on_mouse_move(self, event: InputEvent) -> None:
  28. pass
  29. def grab_mouse(self) -> None:
  30. from flexlay.gui.editor_map_component import EditorMapComponent
  31. assert EditorMapComponent.current is not None
  32. EditorMapComponent.current.grab_mouse()
  33. def release_mouse(self) -> None:
  34. from flexlay.gui.editor_map_component import EditorMapComponent
  35. assert EditorMapComponent.current is not None
  36. EditorMapComponent.current.release_mouse()
  37. # EOF #