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- # Flexlay - A Generic 2D Game Editor
- # Copyright (C) 2014 Ingo Ruhnke <grumbel@gmail.com>
- #
- # This program is free software: you can redistribute it and/or modify
- # it under the terms of the GNU General Public License as published by
- # the Free Software Foundation, either version 3 of the License, or
- # (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program. If not, see <http://www.gnu.org/licenses/>.
- from typing import Optional
- from flexlay.gui.tile_selection import TileSelection
- from flexlay.tile_brush import TileBrush
- from flexlay.object_layer import ObjectLayer
- from flexlay.tilemap_layer import TilemapLayer
- from flexlay.objmap_object import ObjMapObject
- class ToolContext:
- current = None
- def __init__(self) -> None:
- ToolContext.current = self
- self.tile_brush = TileBrush(1, 1)
- self.tile_brush.put(0, 0, 0)
- self.tile_brush.set_opaque()
- self.tile_selection = TileSelection()
- self.object_selection: list[ObjMapObject] = []
- self.tilemap_layer: Optional[TilemapLayer] = None
- self.object_layer: Optional[ObjectLayer] = None
- # EOF #
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