sprite_brush.py 1022 B

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  1. # Flexlay - A Generic 2D Game Editor
  2. # Copyright (C) 2014 Ingo Ruhnke <grumbel@gmail.com>
  3. #
  4. # This program is free software: you can redistribute it and/or modify
  5. # it under the terms of the GNU General Public License as published by
  6. # the Free Software Foundation, either version 3 of the License, or
  7. # (at your option) any later version.
  8. #
  9. # This program is distributed in the hope that it will be useful,
  10. # but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. # GNU General Public License for more details.
  13. #
  14. # You should have received a copy of the GNU General Public License
  15. # along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. from flexlay.math import Origin
  17. from flexlay.sprite import Sprite
  18. class SpriteBrush:
  19. def __init__(self, sprite: Sprite) -> None:
  20. self.sprite = sprite
  21. self.sprite.set_alignment(Origin.center, 0, 0)
  22. def get_sprite(self) -> Sprite:
  23. return self.sprite
  24. # EOF #