objmap_tilemap_object.py 1.8 KB

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  1. # Flexlay - A Generic 2D Game Editor
  2. # Copyright (C) 2014 Ingo Ruhnke <grumbel@gmail.com>
  3. #
  4. # This program is free software: you can redistribute it and/or modify
  5. # it under the terms of the GNU General Public License as published by
  6. # the Free Software Foundation, either version 3 of the License, or
  7. # (at your option) any later version.
  8. #
  9. # This program is distributed in the hope that it will be useful,
  10. # but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. # GNU General Public License for more details.
  13. #
  14. # You should have received a copy of the GNU General Public License
  15. # along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. from typing import Any
  17. from flexlay.graphic_context import GraphicContext
  18. from flexlay.math import Pointf, Rectf, Sizef
  19. from flexlay.objmap_object import ObjMapObject
  20. from flexlay.tilemap_layer import TilemapLayer
  21. class ObjMapTilemapObject(ObjMapObject):
  22. def __init__(self, tilemap_layer: TilemapLayer, metadata: Any) -> None:
  23. super().__init__(Pointf(0, 0), metadata)
  24. self.tilemap_layer = tilemap_layer
  25. def draw(self, gc: GraphicContext) -> None:
  26. self.tilemap_layer.draw(gc, self.metadata.pos)
  27. def get_pos(self) -> Pointf:
  28. return self.pos
  29. def is_inside(self, click_pos: Pointf) -> bool:
  30. return False
  31. def get_bound_rect(self) -> Rectf:
  32. return Rectf.from_ps(self.tilemap_layer.metadata.pos,
  33. Sizef(self.tilemap_layer.width * 32,
  34. self.tilemap_layer.height * 32))
  35. def set_pos(self, pos: Pointf) -> None:
  36. self.pos = pos
  37. def add_control_points(self) -> None:
  38. pass
  39. def update_control_points(self) -> None:
  40. pass
  41. # EOF #