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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include "graphic_context_state.hpp"
- #include "viewport.hpp"
- class ViewportImpl
- {
- public:
- CL_Component* child;
- GraphicContextState gc_state;
- };
- Viewport::Viewport(CL_Component* child, const CL_Rect& rect, CL_Component* parent)
- : CL_Component(rect, parent),
- impl(new ViewportImpl())
- {
- impl->child = child;
- impl->gc_state.set_size(rect.get_width(), rect.get_height());
- }
- void
- Viewport::set_pos(const CL_Pointf& pos)
- {
- impl->gc_state.set_pos(pos);
- }
- CL_Pointf
- Viewport::get_pos() const
- {
- return impl->gc_state.get_pos();
- }
- /* EOF */
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