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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include <ClanLib/Display/display.h>
- #include <ClanLib/Display/keys.h>
- #include <ClanLib/Display/mouse.h>
- #include "fonts.hpp"
- #include "titlebar.hpp"
- class TitlebarImpl
- {
- public:
- CL_Component* window;
- Titlebar* parent;
- CL_Point click_pos;
- CL_Rect old_pos;
- std::string title;
- std::vector<CL_Slot> slots;
- bool pressed;
- TitlebarImpl(Titlebar* parent_) : parent(parent_) {}
- void on_mouse_move(const CL_InputEvent& event);
- void on_mouse_down(const CL_InputEvent& event);
- void on_mouse_up(const CL_InputEvent& event);
- void draw();
- };
- Titlebar::Titlebar(const CL_Rect& rect, const std::string& title, CL_Component* parent)
- : CL_Component(rect, parent),
- impl(new TitlebarImpl(this))
- {
- impl->title = title;
- impl->pressed = false;
- impl->window = parent;
- impl->slots.push_back(sig_mouse_down().connect(impl.get(), &TitlebarImpl::on_mouse_down));
- impl->slots.push_back(sig_mouse_move().connect(impl.get(), &TitlebarImpl::on_mouse_move));
- impl->slots.push_back(sig_mouse_up().connect(impl.get(), &TitlebarImpl::on_mouse_up));
- impl->slots.push_back(sig_paint().connect(impl.get(), &TitlebarImpl::draw));
- }
- void
- TitlebarImpl::on_mouse_up(const CL_InputEvent& event)
- {
- if (event.id == CL_MOUSE_LEFT)
- {
- pressed = false;
- parent->release_mouse();
- }
- }
- void
- TitlebarImpl::on_mouse_down(const CL_InputEvent& event)
- {
- if (event.id == CL_MOUSE_LEFT)
- {
- pressed = true;
- click_pos = event.mouse_pos;
- parent->capture_mouse();
- window->raise();
- old_pos = window->get_position();
- click_pos.x += old_pos.left;
- click_pos.y += old_pos.top;
- }
- }
- void
- TitlebarImpl::on_mouse_move(const CL_InputEvent& event)
- {
- if(pressed)
- {
- CL_Rect rect = window->get_position();
- CL_Point move(old_pos.left - (click_pos.x - (rect.left + event.mouse_pos.x)),
- old_pos.top - (click_pos.y - (rect.top + event.mouse_pos.y)));
- window->set_position(move.x, move.y);
- }
- }
- void
- TitlebarImpl::draw()
- {
- CL_Display::push_translate(parent->get_screen_x(), parent->get_screen_y());
- // FIXME: Hack should be done via has_mouse_over(), but that doesn't include child components
- if (parent->get_parent()->get_position().is_inside(CL_Point(CL_Mouse::get_x(),
- CL_Mouse::get_y())))
- //parent->get_parent()->has_mouse_over())
- {
- CL_Display::fill_rect(CL_Rect(CL_Point(0, 0),
- CL_Size(parent->get_width()-1, parent->get_height())),
- CL_Color(250, 250, 250));
- }
- else
- {
- CL_Display::fill_rect(CL_Rect(CL_Point(0, 0),
- CL_Size(parent->get_width()-1, parent->get_height())),
- CL_Color(240, 240, 240));
- }
- Fonts::verdana11.draw(4, 0, title);
- CL_Display::pop_modelview();
- }
- /* EOF */
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