tile_selection.hpp 1.6 KB

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  1. // Flexlay - A Generic 2D Game Editor
  2. // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_FLEXLAY_TILE_SELECTION_HPP
  17. #define HEADER_FLEXLAY_TILE_SELECTION_HPP
  18. #include <ClanLib/Display/color.h>
  19. #include "../tile_brush.hpp"
  20. #include "../tilemap_layer.hpp"
  21. class TileSelectionImpl;
  22. /** The TileSelection is a little helper class to manage rectangular
  23. selections of tiles and provides a way to convert this selection
  24. to a Brush which then can be used for either serialisation or be
  25. used for painting on the map itself */
  26. class TileSelection
  27. {
  28. public:
  29. TileSelection();
  30. ~TileSelection();
  31. void start (TilemapLayer tilemap, const CL_Point& pos);
  32. void update(const CL_Point& pos);
  33. void clear();
  34. bool is_active();
  35. CL_Rect get_rect() const;
  36. void draw(const CL_Color& color = CL_Color(255, 255, 255, 100));
  37. TileBrush get_brush(const Field<int>& field) const;
  38. private:
  39. std::shared_ptr<TileSelectionImpl> impl;
  40. };
  41. #endif
  42. /* EOF */