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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_FLEXLAY_TILE_SELECTION_HPP
- #define HEADER_FLEXLAY_TILE_SELECTION_HPP
- #include <ClanLib/Display/color.h>
- #include "../tile_brush.hpp"
- #include "../tilemap_layer.hpp"
- class TileSelectionImpl;
- /** The TileSelection is a little helper class to manage rectangular
- selections of tiles and provides a way to convert this selection
- to a Brush which then can be used for either serialisation or be
- used for painting on the map itself */
- class TileSelection
- {
- public:
- TileSelection();
- ~TileSelection();
- void start (TilemapLayer tilemap, const CL_Point& pos);
- void update(const CL_Point& pos);
- void clear();
- bool is_active();
- CL_Rect get_rect() const;
- void draw(const CL_Color& color = CL_Color(255, 255, 255, 100));
- TileBrush get_brush(const Field<int>& field) const;
- private:
- std::shared_ptr<TileSelectionImpl> impl;
- };
- #endif
- /* EOF */
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