tile_editor.hpp 1.4 KB

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  1. // Flexlay - A Generic 2D Game Editor
  2. // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_FLEXLAY_TILE_EDITOR_HPP
  17. #define HEADER_FLEXLAY_TILE_EDITOR_HPP
  18. #include <ClanLib/GUI/component.h>
  19. class Tile;
  20. class TileEditor : public CL_Component
  21. {
  22. private:
  23. Tile* tile;
  24. CL_SlotContainer slots;
  25. CL_Point mouse_pos;
  26. protected:
  27. virtual ~TileEditor();
  28. public:
  29. TileEditor(int x, int y, int w, int h, CL_Component* parent);
  30. void draw();
  31. void mouse_move(const CL_InputEvent& event);
  32. void mouse_down(const CL_InputEvent& event);
  33. void mouse_up (const CL_InputEvent& event);
  34. void set_tile(Tile* tile);
  35. private:
  36. void paint(CL_Point pos, bool val);
  37. TileEditor (const TileEditor&);
  38. TileEditor& operator= (const TileEditor&);
  39. };
  40. #endif
  41. /* EOF */