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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_FLEXLAY_TILE_EDITOR_HPP
- #define HEADER_FLEXLAY_TILE_EDITOR_HPP
- #include <ClanLib/GUI/component.h>
- class Tile;
- class TileEditor : public CL_Component
- {
- private:
- Tile* tile;
- CL_SlotContainer slots;
- CL_Point mouse_pos;
- protected:
- virtual ~TileEditor();
- public:
- TileEditor(int x, int y, int w, int h, CL_Component* parent);
- void draw();
- void mouse_move(const CL_InputEvent& event);
- void mouse_down(const CL_InputEvent& event);
- void mouse_up (const CL_InputEvent& event);
- void set_tile(Tile* tile);
- private:
- void paint(CL_Point pos, bool val);
- TileEditor (const TileEditor&);
- TileEditor& operator= (const TileEditor&);
- };
- #endif
- /* EOF */
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