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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include "tile_editor.hpp"
- #include <ClanLib/Display/display.h>
- #include <ClanLib/Display/keys.h>
- #include <ClanLib/Display/sprite.h>
- #include <ClanLib/Display/mouse.h>
- #include "tile.hpp"
- TileEditor::TileEditor(int x, int y, int w, int h, CL_Component* parent)
- : CL_Component(CL_Rect(CL_Rect(CL_Point(x, y),
- CL_Size(w, h))), // FIXME: make this editable via script
- parent)
- {
- tile = 0;
- slots.connect(sig_paint(), this, &TileEditor::draw);
- slots.connect(sig_mouse_move(), this, &TileEditor::mouse_move);
- slots.connect(sig_mouse_down(), this, &TileEditor::mouse_down);
- slots.connect(sig_mouse_up (), this, &TileEditor::mouse_up);
- }
- TileEditor::~TileEditor()
- {
- }
- void
- TileEditor::draw()
- {
- CL_Display::push_translate(get_screen_x(), get_screen_x());
- //no_tile.draw(0, 0);
- CL_Display::fill_rect(CL_Rect(0, 0, 32, 32), CL_Color(155, 0, 155));
- if (tile)
- {
- tile->get_sprite().draw(0, 0);
- CL_Display::flush();
- for(int tile_y = 0; tile_y < 8; ++tile_y)
- for(int tile_x = 0; tile_x < 8; ++tile_x)
- {
- if (tile->get_col(tile_x, tile_y))
- {
- CL_Display::fill_rect(CL_Rect(tile_x*16, tile_y*16,
- tile_x*16 + 16, tile_y*16 + 16),
- CL_Color(255, 0, 0, 128));
- }
- }
- CL_Display::flush();
- if (has_mouse_over())
- {
- CL_Display::fill_rect(CL_Rect(CL_Point(int(mouse_pos.x)/16 * 16,
- int(mouse_pos.y)/16 * 16),
- CL_Size(16, 16)),
- CL_Color(255, 255, 255, 128));
- }
- }
- else
- {
- }
- CL_Display::pop_modelview();
- }
- void
- TileEditor::mouse_move(const CL_InputEvent& event)
- {
- mouse_pos = event.mouse_pos;
- if (CL_Mouse::get_keycode(CL_MOUSE_LEFT))
- paint(event.mouse_pos, true);
- else if (CL_Mouse::get_keycode(CL_MOUSE_RIGHT))
- paint(event.mouse_pos, false);
- }
- void
- TileEditor::mouse_down(const CL_InputEvent& event)
- {
- if (tile)
- {
- switch (event.id)
- {
- case CL_MOUSE_LEFT:
- paint(event.mouse_pos, true);
- break;
- case CL_MOUSE_RIGHT:
- paint(event.mouse_pos, false);
- break;
- }
- }
- }
- void
- TileEditor::paint(CL_Point pos, bool val)
- {
- if (tile)
- {
- int x = int(pos.x) / 16;
- int y = int(pos.y) / 16;
- if (x >= 0 && y >= 0
- && x < 8 && y < 8)
- {
- tile->set_col(x, y, val);
- }
- }
- }
- void
- TileEditor::mouse_up(const CL_InputEvent& event)
- {
- }
- void
- TileEditor::set_tile(Tile* t)
- {
- tile = t;
- }
- /* EOF */
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