slider.hpp 1.5 KB

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  1. // Flexlay - A Generic 2D Game Editor
  2. // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_FLEXLAY_SLIDER_HPP
  17. #define HEADER_FLEXLAY_SLIDER_HPP
  18. #include <ClanLib/GUI/component.h>
  19. /** Little Slider GUI component */
  20. class Slider : public CL_Component
  21. {
  22. protected:
  23. virtual ~Slider();
  24. private:
  25. std::vector<CL_Slot> slots;
  26. float start;
  27. float end;
  28. float value;
  29. bool pressed;
  30. CL_Signal_v1<float> on_change;
  31. void update_mouse(const CL_InputEvent& event);
  32. public:
  33. Slider(const CL_Rect& rect, CL_Component* parent);
  34. CL_Signal_v1<float>& sig_on_change();
  35. void set_range(float start, float end);
  36. void set_value(float value);
  37. void draw();
  38. void on_mouse_down(const CL_InputEvent& event);
  39. void on_mouse_up (const CL_InputEvent& event);
  40. void on_mouse_move(const CL_InputEvent& event);
  41. };
  42. #endif
  43. /* EOF */