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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_FLEXLAY_SLIDER_HPP
- #define HEADER_FLEXLAY_SLIDER_HPP
- #include <ClanLib/GUI/component.h>
- /** Little Slider GUI component */
- class Slider : public CL_Component
- {
- protected:
- virtual ~Slider();
- private:
- std::vector<CL_Slot> slots;
- float start;
- float end;
- float value;
- bool pressed;
- CL_Signal_v1<float> on_change;
- void update_mouse(const CL_InputEvent& event);
- public:
- Slider(const CL_Rect& rect, CL_Component* parent);
- CL_Signal_v1<float>& sig_on_change();
- void set_range(float start, float end);
- void set_value(float value);
- void draw();
- void on_mouse_down(const CL_InputEvent& event);
- void on_mouse_up (const CL_InputEvent& event);
- void on_mouse_move(const CL_InputEvent& event);
- };
- #endif
- /* EOF */
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