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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include <ClanLib/Display/display.h>
- #include "box.hpp"
- #include "panel.hpp"
- class PanelImpl
- {
- public:
- std::vector<CL_Slot> slots;
- CL_Component* parent;
- void draw();
- };
- Panel::Panel(const CL_Rect& rect, CL_Component* parent)
- : CL_Component(rect, parent), impl(new PanelImpl())
- {
- impl->parent = this;
- impl->slots.push_back(sig_paint().connect(impl.get(), &PanelImpl::draw));
- }
- void
- PanelImpl::draw()
- {
- CL_Display::push_translate(parent->get_screen_x(), parent->get_screen_y());
- CL_Rect rect = parent->get_position();
- Box::draw_panel(CL_Rect(CL_Point(0, 0), CL_Size(rect.get_width()-1, rect.get_height()-1)));
- CL_Display::pop_modelview();
- }
- /* EOF */
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