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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_FLEXLAY_OBJECT_SELECTOR_HPP
- #define HEADER_FLEXLAY_OBJECT_SELECTOR_HPP
- #include "../object_brush.hpp"
- class ObjectSelector : public CL_Component
- {
- private:
- std::vector<CL_Slot> slots;
- int width;
- int height;
- int obj_width;
- int obj_height;
- int index;
- int offset;
- int old_offset;
- int mouse_over_tile;
- bool scrolling;
- CL_Point click_pos;
- CL_Point mouse_pos;
- float scale;
- std::vector<ObjectBrush> brushes;
- int drag_obj;
- CL_Signal_v2<ObjectBrush, CL_Point> on_drop;
- protected:
- virtual ~ObjectSelector();
- public:
- ObjectSelector(const CL_Rect& rect, int obj_w, int obj_h, CL_Component* parent);
- void draw();
- void add_brush(const ObjectBrush& brush);
- CL_Signal_v2<ObjectBrush, CL_Point>& sig_drop();
- private:
- void mouse_move(const CL_InputEvent& event);
- void mouse_down(const CL_InputEvent& event);
- void mouse_up (const CL_InputEvent& event);
- };
- #endif
- /* EOF */
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