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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include <iostream>
- #include <ClanLib/Core/core_iostream.h>
- #include <ClanLib/display.h>
- //#include "editor_map.hpp"
- #include "editor_map_component.hpp"
- #include "object_selector.hpp"
- #include "object_add_command.hpp"
- ObjectSelector::ObjectSelector(const CL_Rect& rect,
- int obj_w, int obj_h,
- CL_Component* parent)
- : CL_Component(rect, parent),
- width(rect.get_width()/obj_w), height(rect.get_height()/obj_h),
- obj_width(obj_w), obj_height(obj_h)
- {
- index = 0;
- slots.push_back(sig_paint().connect(this, &ObjectSelector::draw));
- slots.push_back(sig_mouse_move().connect(this, &ObjectSelector::mouse_move));
- slots.push_back(sig_mouse_down().connect(this, &ObjectSelector::mouse_down));
- slots.push_back(sig_mouse_up().connect(this, &ObjectSelector::mouse_up));
- mouse_over_tile = -1;
- scrolling = false;
- offset = 0;
- scale = 1.0f;
- drag_obj = -1;
- }
- ObjectSelector::~ObjectSelector()
- {
- }
- void
- ObjectSelector::mouse_up(const CL_InputEvent& event)
- {
- switch(event.id)
- {
- case CL_MOUSE_LEFT:
- {
- if (drag_obj != -1)
- {
- release_mouse();
- if (!has_mouse_over())
- {
- CL_Point screen(event.mouse_pos.x + get_screen_rect().left,
- event.mouse_pos.y + get_screen_rect().top);
- CL_Point target(screen.x - EditorMapComponent::current()->get_screen_rect().left,
- screen.y - EditorMapComponent::current()->get_screen_rect().top);
- // FIXME: Move this to the scripting layer
- //ObjectAddCommand command(ObjectLayer::current());
- //ObjMapObject obj = brushes[drag_obj].to_sprite_object
- //(EditorMapComponent::current()->screen2world(target)).to_object();
- //command.add_object(obj);
- //Workspace::current().get_map().execute(command.to_command());
- //std::cout << "C++: Calling on_drop" << std::endl;
- on_drop(brushes[drag_obj], target);
- //std::cout << "C++: Calling on_drop: done" << std::endl;
- }
- drag_obj = -1;
- }
- }
- break;
- case CL_MOUSE_MIDDLE:
- scrolling = false;
- release_mouse();
- break;
- default:
- break;
- }
- }
- void
- ObjectSelector::mouse_down(const CL_InputEvent& event)
- {
- switch(event.id)
- {
- case CL_MOUSE_LEFT:
- {
- if (mouse_over_tile != -1)
- {
- drag_obj = mouse_over_tile;
- capture_mouse();
- }
- }
- break;
- case CL_MOUSE_MIDDLE:
- scrolling = true;
- click_pos = event.mouse_pos;
- old_offset = offset;
- capture_mouse();
- break;
- case CL_MOUSE_WHEEL_UP:
- offset -= static_cast<int>(obj_height*scale);
- break;
- case CL_MOUSE_WHEEL_DOWN:
- offset += static_cast<int>(obj_height*scale);
- break;
- }
- }
- void
- ObjectSelector::mouse_move(const CL_InputEvent& event)
- {
- if (scrolling)
- {
- offset = old_offset + (click_pos.y - event.mouse_pos.y);
- }
- mouse_pos = event.mouse_pos;
- int x = (event.mouse_pos.x)/static_cast<int>(obj_width);
- int y = (event.mouse_pos.y+offset)/static_cast<int>(obj_height);
- mouse_over_tile = y * width + x;
- if (mouse_over_tile < 0 || mouse_over_tile >= (int)brushes.size())
- mouse_over_tile = -1;
- }
- void
- ObjectSelector::draw()
- {
- if (offset < 0)
- offset = 0;
- CL_Display::push_cliprect(get_screen_rect());
- // Handle scrolling in the Component
- CL_Display::push_modelview();
- CL_Display::add_translate(0, -offset);
- CL_Display::add_translate(get_screen_x(), get_screen_y());
- for(int i = 0; i < (int)brushes.size(); ++i)
- {
- int x = i%width;
- int y = i/width;
- CL_Rectf rect(CL_Pointf(x * obj_width, y * obj_height),
- CL_Sizef(obj_width, obj_height));
- CL_Sprite sprite = brushes[i].get_sprite();
- sprite.set_alignment(origin_center, 0, 0);
- sprite.set_scale(std::min(1.0f, (float)obj_width/(float)sprite.get_width()),
- std::min(1.0f, (float)obj_height/(float)sprite.get_height()));
- sprite.draw(x * obj_width + obj_width/2,
- y * obj_height + obj_height/2);
- //CL_Display::draw_rect(rect, CL_Color(0,0,0,128));
- if (mouse_over_tile == i && has_mouse_over())
- {
- CL_Display::fill_rect(rect, CL_Color(0,0,255, 20));
- }
- }
- CL_Display::pop_modelview();
- CL_Display::pop_cliprect();
- // Draw drag sprite
- if (drag_obj != -1)
- {
- CL_Display::set_cliprect(CL_Rect(CL_Point(0, 0),
- CL_Size(CL_Display::get_width(),
- CL_Display::get_height())));
- CL_Sprite sprite = brushes[drag_obj].get_sprite();
- sprite.set_alpha(0.5f);
- sprite.draw(mouse_pos.x + get_screen_x(), mouse_pos.y + get_screen_y());
- }
- }
- void
- ObjectSelector::add_brush(const ObjectBrush& brush)
- {
- brushes.push_back(brush);
- }
- CL_Signal_v2<ObjectBrush, CL_Point>&
- ObjectSelector::sig_drop()
- {
- return on_drop;
- }
- /* EOF */
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