minimap.hpp 1.3 KB

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  1. // Flexlay - A Generic 2D Game Editor
  2. // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_FLEXLAY_MINIMAP_HPP
  17. #define HEADER_FLEXLAY_MINIMAP_HPP
  18. #include <ClanLib/GUI/component.h>
  19. #include <ClanLib/Core/System/sharedptr.h>
  20. #include <memory>
  21. class MinimapImpl;
  22. class EditorMapComponent;
  23. class Minimap : public CL_Component
  24. {
  25. protected:
  26. virtual ~Minimap() {}
  27. public:
  28. Minimap(EditorMapComponent* p, const CL_Rect& rect, CL_Component* parent);
  29. void draw();
  30. void update_minimap();
  31. void mouse_move(const CL_InputEvent& event);
  32. void mouse_down(const CL_InputEvent& event);
  33. void mouse_up (const CL_InputEvent& event);
  34. private:
  35. std::shared_ptr<MinimapImpl> impl;
  36. };
  37. #endif
  38. /* EOF */