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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include "menubar.hpp"
- class MenubarItem
- {
- public:
- MenubarItem(const std::string& name_, Menu* menu_)
- : name(name_), menu(menu_){}
- std::string name;
- Menu* menu;
- };
- class MenubarImpl
- {
- public:
- typedef std::vector<MenubarItem> Items;
- Items items;
- };
- Menubar::Menubar(const CL_Point& pos, CL_Component* parent)
- : CL_Component(CL_Rect(pos, CL_Size(1, 1)), parent),
- impl(new MenubarImpl())
- {
- }
- void
- Menubar::add_submenu(const std::string& name, Menu* menu)
- {
- impl->items.push_back(MenubarItem(name, menu));
- }
- /* EOF */
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