menubar.cpp 1.3 KB

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  1. // Flexlay - A Generic 2D Game Editor
  2. // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #include "menubar.hpp"
  17. class MenubarItem
  18. {
  19. public:
  20. MenubarItem(const std::string& name_, Menu* menu_)
  21. : name(name_), menu(menu_){}
  22. std::string name;
  23. Menu* menu;
  24. };
  25. class MenubarImpl
  26. {
  27. public:
  28. typedef std::vector<MenubarItem> Items;
  29. Items items;
  30. };
  31. Menubar::Menubar(const CL_Point& pos, CL_Component* parent)
  32. : CL_Component(CL_Rect(pos, CL_Size(1, 1)), parent),
  33. impl(new MenubarImpl())
  34. {
  35. }
  36. void
  37. Menubar::add_submenu(const std::string& name, Menu* menu)
  38. {
  39. impl->items.push_back(MenubarItem(name, menu));
  40. }
  41. /* EOF */