menu.hpp 1.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253
  1. // Flexlay - A Generic 2D Game Editor
  2. // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_FLEXLAY_MENU_HPP
  17. #define HEADER_FLEXLAY_MENU_HPP
  18. #include <ClanLib/GUI/component.h>
  19. #include <memory>
  20. class MenuImpl;
  21. class CL_Sprite;
  22. typedef int MenuItemHandle;
  23. class Menu : public CL_Component
  24. {
  25. protected:
  26. virtual ~Menu();
  27. public:
  28. Menu(const CL_Point& pos, CL_Component* parent);
  29. void clear();
  30. MenuItemHandle add_item(const std::string& name);
  31. MenuItemHandle add_item(const CL_Sprite& sprite, const std::string& name);
  32. MenuItemHandle add_submenu(const std::string& name, const Menu& submenu);
  33. MenuItemHandle add_separator();
  34. CL_Signal_v0& sig_clicked(MenuItemHandle item);
  35. void run();
  36. private:
  37. std::shared_ptr<MenuImpl> impl;
  38. };
  39. #endif
  40. /* EOF */