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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_FLEXLAY_MENU_HPP
- #define HEADER_FLEXLAY_MENU_HPP
- #include <ClanLib/GUI/component.h>
- #include <memory>
- class MenuImpl;
- class CL_Sprite;
- typedef int MenuItemHandle;
- class Menu : public CL_Component
- {
- protected:
- virtual ~Menu();
- public:
- Menu(const CL_Point& pos, CL_Component* parent);
- void clear();
- MenuItemHandle add_item(const std::string& name);
- MenuItemHandle add_item(const CL_Sprite& sprite, const std::string& name);
- MenuItemHandle add_submenu(const std::string& name, const Menu& submenu);
- MenuItemHandle add_separator();
- CL_Signal_v0& sig_clicked(MenuItemHandle item);
- void run();
- private:
- std::shared_ptr<MenuImpl> impl;
- };
- #endif
- /* EOF */
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