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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include "flexlay.hpp"
- #include <ClanLib/core.h>
- #include <ClanLib/display.h>
- #include <ClanLib/gui.h>
- #include <ClanLib/gl.h>
- #include "globals.hpp"
- #include "fonts.hpp"
- Flexlay* Flexlay::current_ = 0;
- Flexlay::Flexlay()
- {
- screen_width = 800;
- screen_height = 600;
- fullscreen = false;
- allow_resize = false;
- use_opengl = true;
- current_ = this;
- }
- CL_Signal_v2<int, int>&
- Flexlay::sig_resize()
- {
- return window->sig_resize();
- }
- void
- Flexlay::init(const std::string& title, int width, int height, bool fullscreen_, bool allow_resize_)
- {
- screen_width = width;
- screen_height = height;
- fullscreen = fullscreen_;
- allow_resize = allow_resize_;
- std::cout << "Flexlay::init()" << std::endl;
- try {
- #ifdef WIN32
- CL_SetupCore::set_instance(GetModuleHandle("flexlay_wrap.dll"));
- #endif
- CL_SetupCore::init();
- #ifdef HAVE_LIBSDL
- if (use_opengl)
- CL_SetupGL::init();
- else
- CL_SetupSDL::init();
- #else
- CL_SetupGL::init();
- #endif
- CL_SetupDisplay::init();
- CL_SetupGUI::init();
- window = new CL_DisplayWindow(title,
- screen_width, screen_height, fullscreen, allow_resize);
- resources = CL_ResourceManager(datadir + "/flexlay.xml");
- Fonts::verdana11 = CL_Font("verdana11_black", &resources);
- Fonts::verdana11_yellow = CL_Font("verdana11_yellow", &resources);
- } catch (CL_Error& err) {
- std::cout << "CL_Error: " << err.message << std::endl;
- }
- }
- void
- Flexlay::deinit()
- {
- std::cout << "Flexlay::deinit()" << std::endl;
- CL_SetupDisplay::deinit();
- #ifdef HAVE_LIBSDL
- if (use_opengl)
- CL_SetupGL::deinit();
- else
- CL_SetupSDL::init();
- #else
- CL_SetupGL::deinit();
- #endif
- CL_SetupCore::deinit();
- }
- void
- Flexlay::set_datadir(const std::string& datadir_)
- {
- datadir = datadir_;
- }
- /* EOF */
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