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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_FLEXLAY_DRAWER_PROPERTIES_HPP
- #define HEADER_FLEXLAY_DRAWER_PROPERTIES_HPP
- #include "brush.hpp"
- class DrawerPropertiesImpl;
- class DrawerProperties
- {
- private:
- static DrawerProperties* current_;
- public:
- static DrawerProperties* current();
- DrawerProperties();
- /** Set the spacing that will be between the sprites that are drawn
- along the dabs */
- void set_spacing(float spacing);
- float get_spacing() const;
- /** Set the base size of the Sprite, the real size itself can be
- affected by pressure and is than calculated by combining
- basesize and pressure or tilting */
- void set_size(float s);
- float get_size() const;
- /** Set the base color, the real color itself is calculated from
- combining the base color with the current pressure or tilting */
- void set_color(const CL_Color& color);
- CL_Color get_color() const;
- /** Set the brush to be used, its color and size settings are
- ignored */
- void set_brush(const Brush& brush);
- Brush get_brush() const;
- private:
- std::shared_ptr<DrawerPropertiesImpl> impl;
- };
- #endif
- /* EOF */
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