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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include "brush.hpp"
- Brush::Brush()
- {
- }
- Brush::Brush(std::shared_ptr<BrushImpl> impl_)
- : impl(impl_)
- {
- }
- Brush
- Brush::clone() const
- {
- return Brush(std::shared_ptr<BrushImpl>(impl->clone()));
- }
- CL_Sprite
- Brush::get_sprite()
- {
- return impl->get_sprite();
- }
- /* EOF */
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