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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_FLEXLAY_BITMAP_LAYER_HPP
- #define HEADER_FLEXLAY_BITMAP_LAYER_HPP
- #include "objmap_object.hpp"
- #include "stroke.hpp"
- class BitmapLayerImpl;
- class CL_Canvas;
- /** This layer holds a simple bitmap, size and color format are
- configurable, it works similar to the SketchLayer, however it
- doesn't rerender the image all the time, but simply holds it in a
- CL_Canvas making it a whole lot faster. */
- class BitmapLayer
- {
- friend class BitmapLayerImpl;
- private:
- static BitmapLayer* current_;
- public:
- static BitmapLayer* current() { return current_; }
- static void set_current(BitmapLayer* c) { current_ = c; }
- BitmapLayer(CL_Surface surface);
- BitmapLayer(CL_PixelBuffer buffer);
- BitmapLayer(int width, int height);
- void add_stroke(const Stroke&);
- std::vector<Stroke> get_strokes();
- CL_Surface get_background_surface();
- void set_pixeldata(CL_PixelBuffer buffer);
- CL_PixelBuffer get_pixeldata() const;
- CL_Canvas* get_canvas() const;
- bool is_null() const { return !impl.get(); }
- ObjMapObject to_object();
- private:
- std::shared_ptr<BitmapLayerImpl> impl;
- };
- #endif
- /* EOF */
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