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- Flexlay 0.1.0
- =============
- - splitted flexlay into a C++ library and a scripting modules, Ruby
- and (very limited) Python support is now available
- - restructured the scripting bindings
- - C++ object hierachy now completly available in scripting
- - switched build system from autohell to SCons
- - support for resizable rectangular objects
- - better support for sprite objects
- - support for constrained object movement
- - major GUI cleanup
- - a icon-toolbar
- - configurable keyboard shortcut support
- - SuperTux: support for multiple sublevels and most features of
- lasted development version
- - NetPanzer: support for object based level building, no more need to
- mess with raw tiles
- - Pingus: basic support for loading levels and saving them, however
- only limited editing capabilties
- - Paint: a simple paint application with support for animation
- Flexlay 0.0.1
- ==============
- - first release
- - zoom support
- - multilayer tilemap support
- - tilemap to png converting
- - tile brushes
- - simple copy/paste
- - undo/redo
- - game object support
- - SuperTux support
- - netPanzer support
- - Windstille support
- - Pingus support (load only)
- # EOF #
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