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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_FLEXLAY_WORKSPACE_HPP
- #define HEADER_FLEXLAY_WORKSPACE_HPP
- #include <ClanLib/Core/System/sharedptr.h>
- #include <ClanLib/Display/input_event.h>
- #include "graphic_context_state.hpp"
- class WorkspaceImpl;
- class EditorMap;
- class Tool;
- class Workspace
- {
- private:
- static Workspace current_;
- public:
- static void set_current(Workspace w) { current_ = w; }
- static Workspace current() { return current_; }
- Workspace(bool create = false);
- void draw(const GraphicContextState& state, CL_GraphicContext* gc);
- void mouse_up (const CL_InputEvent& event);
- void mouse_down(const CL_InputEvent& event);
- void mouse_move(const CL_InputEvent& event);
- void key_up(const CL_InputEvent& event);
- void key_down(const CL_InputEvent& event);
- EditorMap get_map();
- void set_map(const EditorMap& m);
- void set_tool(int button, const Tool& tool);
- bool is_null() const { return !impl.get(); }
- private:
- std::shared_ptr<WorkspaceImpl> impl;
- };
- #endif
- /* EOF */
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