tile_provider.hpp 1.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142
  1. // Flexlay - A Generic 2D Game Editor
  2. // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_FLEXLAY_TILE_PROVIDER_HPP
  17. #define HEADER_FLEXLAY_TILE_PROVIDER_HPP
  18. #include <memory>
  19. class TileProviderImpl;
  20. /** TileProvider provides a flexible way to perform load-on-demand for Tiles */
  21. class TileProvider
  22. {
  23. public:
  24. TileProvider() {}
  25. TileProvider(TileProviderImpl* impl);
  26. CL_Sprite get_sprite() const;
  27. CL_PixelBuffer get_pixelbuffer() const;
  28. operator bool() const { return impl.get(); }
  29. private:
  30. std::shared_ptr<TileProviderImpl> impl;
  31. };
  32. #endif
  33. /* EOF */