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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include "sprite_brush.hpp"
- class SpriteBrushImpl : public BrushImpl
- {
- public:
- CL_Sprite sprite;
- SpriteBrushImpl(const CL_Sprite& sprite_)
- : sprite(sprite_)
- {
- sprite.set_alignment (origin_center, 0, 0);
- }
- virtual ~SpriteBrushImpl()
- {
- }
- CL_Sprite get_sprite()
- {
- return sprite;
- }
- BrushImpl* clone() const
- {
- return new SpriteBrushImpl(sprite);
- }
- };
- SpriteBrush::SpriteBrush(const CL_Sprite& sprite_)
- : impl(new SpriteBrushImpl(sprite_))
- {
- }
- Brush
- SpriteBrush::to_brush()
- {
- return Brush(impl);
- }
- /* EOF */
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