sprite_brush.cpp 1.3 KB

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  1. // Flexlay - A Generic 2D Game Editor
  2. // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #include "sprite_brush.hpp"
  17. class SpriteBrushImpl : public BrushImpl
  18. {
  19. public:
  20. CL_Sprite sprite;
  21. SpriteBrushImpl(const CL_Sprite& sprite_)
  22. : sprite(sprite_)
  23. {
  24. sprite.set_alignment (origin_center, 0, 0);
  25. }
  26. virtual ~SpriteBrushImpl()
  27. {
  28. }
  29. CL_Sprite get_sprite()
  30. {
  31. return sprite;
  32. }
  33. BrushImpl* clone() const
  34. {
  35. return new SpriteBrushImpl(sprite);
  36. }
  37. };
  38. SpriteBrush::SpriteBrush(const CL_Sprite& sprite_)
  39. : impl(new SpriteBrushImpl(sprite_))
  40. {
  41. }
  42. Brush
  43. SpriteBrush::to_brush()
  44. {
  45. return Brush(impl);
  46. }
  47. /* EOF */