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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #if 0
- int main()
- {
- Flexlay flexlay;
- flexlay.init();
- Editor editor;
- GUIManager* gui = editor.get_gui_manager();
- new CL_Button(CL_Rect(CL_Point(50, 50),
- CL_Size(100, 25)),
- "Hello World", gui->get_component());
- EditorMap m;
- Tileset tileset(32);
- TilemapLayer tilemap(tileset, 20, 10);
- m.add_layer(tilemap.to_layer());
- TilemapLayer::set_current(tilemap);
- EditorMapComponent editor_map(CL_Rect(0, 0, 799, 599), gui->get_component());
- Workspace workspace(799, 599);
- editor_map.set_workspace(workspace);
- workspace.set_map(m);
- new CL_Button(CL_Rect(CL_Point(50, 150),
- CL_Size(100, 25)),
- "Quit", gui->get_component());
- gui->run();
- flexlay.deinit();
- }
- #endif
- /* EOF */
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