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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_FLEXLAY_ONION_SKIN_LAYER_HPP
- #define HEADER_FLEXLAY_ONION_SKIN_LAYER_HPP
- #include "editor_map.hpp"
- class OnionSkinLayerImpl;
- /** The OnionSkinLayer is used to render one or multiple EditorMap
- renderings in a transparent fashion onto another EditorMap. This
- is usefull for animation programms and the like where one might
- need to see the previous or next frames together with the current
- frame. Might also be usefull for games which have shadow worlds,
- which reassamble the normal world in a darker fashion. */
- class OnionSkinLayer
- {
- public:
- /** FIXME: Should probally be CL_Rect instead of just
- width/height */
- OnionSkinLayer(int width, int height);
- OnionSkinLayer(Layer layer);
- /** Adds an EditorMap to the OnionSkin */
- void add_map(EditorMap editor_map, const CL_Color& color);
- void clear();
- /** Refreshes the content of the OnionSkin */
- void update();
- bool is_null() const { return !impl.get(); }
- Layer to_layer();
- private:
- std::shared_ptr<OnionSkinLayerImpl> impl;
- };
- #endif
- /* EOF */
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