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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include "objmap_sprite_object.hpp"
- #include "objmap_object_impl.hpp"
- class ObjMapSpriteObjectImpl : public ObjMapObjectImpl
- {
- public:
- CL_Sprite sprite;
- void draw(CL_GraphicContext* gc);
- CL_Rectf get_bound_rect() const;
- ObjMapObject* duplicate(int handle_);
- };
- ObjMapSpriteObject::ObjMapSpriteObject()
- {
- }
- ObjMapSpriteObject::ObjMapSpriteObject(const CL_Sprite& sprite_,
- const CL_Pointf& pos_,
- const MetaData& data_)
- : impl(new ObjMapSpriteObjectImpl())
- {
- impl->pos = pos_;
- impl->data = data_;
- impl->sprite = sprite_;
- }
- void
- ObjMapSpriteObjectImpl::draw(CL_GraphicContext* gc)
- {
- sprite.draw(pos.x, pos.y, gc);
- }
- CL_Rectf
- ObjMapSpriteObjectImpl::get_bound_rect() const
- {
- CL_Point align = CL_Point(0, 0);
- CL_Origin origin_e;
- sprite.get_alignment(origin_e, align.x, align.y);
- CL_Point origin = calc_origin(origin_e, CL_Size(sprite.get_width(),
- sprite.get_height()));
- align.x = -align.x;
- // FIXME: This looks a bit hacky
- float scale_x, scale_y;
- sprite.get_scale(scale_x, scale_y);
- if (scale_x < 0)
- align.x += sprite.get_width();
- if (scale_y < 0)
- align.y += sprite.get_height();
- // if (scale_x > 1.0f && scale_y > 1.0f)
- // return CL_Rectf(pos - origin - align,
- // CL_Sizef(sprite.get_width() * scale_x, sprite.get_height() * scale_y));
- // else
- return CL_Rectf(pos - origin - align,
- CL_Sizef(sprite.get_width(), sprite.get_height()));
- }
- void
- ObjMapSpriteObject::flip_vertical()
- {
- float scale_x, scale_y;
- impl->sprite.get_scale(scale_x, scale_y);
- impl->sprite.set_scale(scale_x, -scale_y);
- if (scale_y < 0)
- impl->pos.y -= impl->sprite.get_height();
- else
- impl->pos.y += impl->sprite.get_height();
- }
- void
- ObjMapSpriteObject::flip_horizontal()
- {
- float scale_x, scale_y;
- impl->sprite.get_scale(scale_x, scale_y);
- impl->sprite.set_scale(-scale_x, scale_y);
- if (scale_x < 0)
- impl->pos.x -= impl->sprite.get_width();
- else
- impl->pos.x += impl->sprite.get_width();
- }
- void
- ObjMapSpriteObject::set_sprite(const CL_Sprite& sprite)
- {
- impl->sprite = sprite;
- }
- void
- ObjMapSpriteObject::set_rotate(float angle)
- {
- impl->sprite.set_angle(angle);
- }
- ObjMapObject
- ObjMapSpriteObject::to_object()
- {
- return ObjMapObject(std::shared_ptr<ObjMapObjectImpl>(impl));
- }
- /* EOF */
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