objmap_control_point.hpp 1.7 KB

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  1. // Flexlay - A Generic 2D Game Editor
  2. // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_FLEXLAY_OBJMAP_CONTROL_POINT_HPP
  17. #define HEADER_FLEXLAY_OBJMAP_CONTROL_POINT_HPP
  18. #include <ClanLib/Display/sprite.h>
  19. #include "meta_data.hpp"
  20. class ObjMapControlPointImpl;
  21. /** An ObjMapControlPoint is used to control a property of an object,
  22. such as size, rotation or scaling. ControlPoints get drawn around
  23. the object in a size which is independend of the current zoom
  24. level and can be draged around with the mous. */
  25. class ObjMapControlPoint
  26. {
  27. private:
  28. public:
  29. ObjMapControlPoint() : impl() {}
  30. ObjMapControlPoint(CL_Sprite sprite_, CL_Pointf pos_, MetaData data_);
  31. CL_Pointf get_pos() const;
  32. void set_pos(const CL_Pointf& p);
  33. void set_pos_raw(const CL_Pointf& p);
  34. void draw(CL_GraphicContext* gc);
  35. CL_Rect get_bound_rect() const;
  36. CL_Signal_v1<CL_Pointf>& sig_set_pos();
  37. bool is_null() const { return !impl.get(); }
  38. private:
  39. std::shared_ptr<ObjMapControlPointImpl> impl;
  40. };
  41. #endif
  42. /* EOF */