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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_FLEXLAY_OBJMAP_CONTROL_POINT_HPP
- #define HEADER_FLEXLAY_OBJMAP_CONTROL_POINT_HPP
- #include <ClanLib/Display/sprite.h>
- #include "meta_data.hpp"
- class ObjMapControlPointImpl;
- /** An ObjMapControlPoint is used to control a property of an object,
- such as size, rotation or scaling. ControlPoints get drawn around
- the object in a size which is independend of the current zoom
- level and can be draged around with the mous. */
- class ObjMapControlPoint
- {
- private:
- public:
- ObjMapControlPoint() : impl() {}
- ObjMapControlPoint(CL_Sprite sprite_, CL_Pointf pos_, MetaData data_);
- CL_Pointf get_pos() const;
- void set_pos(const CL_Pointf& p);
- void set_pos_raw(const CL_Pointf& p);
- void draw(CL_GraphicContext* gc);
- CL_Rect get_bound_rect() const;
- CL_Signal_v1<CL_Pointf>& sig_set_pos();
- bool is_null() const { return !impl.get(); }
- private:
- std::shared_ptr<ObjMapControlPointImpl> impl;
- };
- #endif
- /* EOF */
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