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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_FLEXLAY_OBJECT_LAYER_HPP
- #define HEADER_FLEXLAY_OBJECT_LAYER_HPP
- #include "meta_data.hpp"
- #include "layer.hpp"
- #include "objmap_object.hpp"
- #include "objmap_control_point.hpp"
- class ObjectLayerImpl;
- /** The ObjectLayer provides a simple Layer for holding positioned
- objects. Objects can consist of a CL_Sprite and some properties
- accessible from scripting languages or any other thing that is a
- ObjMapObject. */
- class ObjectLayer
- {
- public:
- typedef std::vector<ObjMapObject> Objects;
- typedef std::vector<ObjMapControlPoint> ControlPoints;
- static ObjectLayer current_;
- static ObjectLayer current() { return current_; }
- static void set_current(ObjectLayer c) { current_ = c; }
- ObjectLayer();
- ~ObjectLayer();
- void add_object(const ObjMapObject& obj);
- void delete_object(const ObjMapObject& obj);
- /** Moved the given object one position up in the object stack */
- void raise(const ObjMapObject& obj);
- /** Moved the given object one position down in the object stack */
- void lower(const ObjMapObject& obj);
- /** Moves the object to the given height in the object stack (0 is
- lowest position, size()-1 is highest */
- void move_to(const ObjMapObject& obj, int height);
- /** Returns the index at which the given object is in the Objects
- array or -1 if the object couldn't be found */
- int get_object_index(const ObjMapObject& obj);
- void add_control_point(const ObjMapControlPoint& obj);
- void delete_control_points();
- ObjMapObject find_object(const CL_Pointf& pos);
- ObjMapControlPoint find_control_point(const CL_Pointf& pos);
- std::vector<ObjMapObject> get_selection(const CL_Rectf& rect);
- std::vector<ObjMapObject> get_objects();
- Layer to_layer();
- private:
- std::shared_ptr<ObjectLayerImpl> impl;
- };
- #endif
- /* EOF */
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