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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_FLEXLAY_GUI_MANAGER_HPP
- #define HEADER_FLEXLAY_GUI_MANAGER_HPP
- #include <memory>
- class GUIManagerImpl;
- class GUIManager
- {
- private:
- static GUIManager* current_;
- public:
- static GUIManager* current() { return current_; }
- GUIManager();
- ~GUIManager();
- void draw();
- void update();
- void run();
- void quit();
- void push_component(CL_Component* c);
- void pop_component();
- void hide();
- void show();
- bool is_visible();
- CL_Component* get_component();
- CL_SlotContainer* get_slot_container();
- private:
- std::shared_ptr<GUIManagerImpl> impl;
- };
- #endif
- /* EOF */
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