gui_manager.hpp 1.3 KB

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  1. // Flexlay - A Generic 2D Game Editor
  2. // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_FLEXLAY_GUI_MANAGER_HPP
  17. #define HEADER_FLEXLAY_GUI_MANAGER_HPP
  18. #include <memory>
  19. class GUIManagerImpl;
  20. class GUIManager
  21. {
  22. private:
  23. static GUIManager* current_;
  24. public:
  25. static GUIManager* current() { return current_; }
  26. GUIManager();
  27. ~GUIManager();
  28. void draw();
  29. void update();
  30. void run();
  31. void quit();
  32. void push_component(CL_Component* c);
  33. void pop_component();
  34. void hide();
  35. void show();
  36. bool is_visible();
  37. CL_Component* get_component();
  38. CL_SlotContainer* get_slot_container();
  39. private:
  40. std::shared_ptr<GUIManagerImpl> impl;
  41. };
  42. #endif
  43. /* EOF */